this post was submitted on 10 Oct 2024
4 points (100.0% liked)

memes

9948 readers
1313 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to [email protected]

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 0 points 5 days ago (1 children)

If you're the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).

On that note, if an indie developer tries to popularize his niche "aardvark slapping game" by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game's scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the much. That's how scarcity of a game can be valuable.

[โ€“] [email protected] 0 points 5 days ago

You're talking about a product. I'm talking about art. You're arguing that free games have no value. I'm arguing that they do and price has no bearing on the value of an art piece.