this post was submitted on 30 Sep 2024
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[–] [email protected] 29 points 2 months ago* (last edited 2 months ago) (25 children)

Huh? On non-gamepad games (i.e. Dark Souls is an example of a gamepad game) Keyboard is completely fine. I wouldn't have it any other way.

This is the first time in my life I've ever heard this opinion lol.

[–] [email protected] 11 points 2 months ago (19 children)

Notice, that I didn't say it's impossible to use KB for gaming, I just said (or implied) that it's not optimal. It's not good, it's just what we have and what we are used to, and there's a lot of room for improvement. And I say this as a PC gamer of 30+ years. So much so that when I lay my hand on a keyboard it automatically assumes the WASD position, even if I intend to type.

And I'm glad that I brought this perspective to your attention, because we often don't question what we are used to since childhood. Hopefully, these discussions will eventually bring us something better, that we have not yet thought of.

[–] [email protected] 1 points 2 months ago (3 children)

For precise inputs keyboards are really good, stuff like tactical shooters, a lot of custom fighting game controllers are basically just paired down keyboards too.

Keyboards are pretty fucking cool, analog sticks are easy to use and good if you need the 360 degree movement, but otherwise keyboards all the way.

[–] [email protected] 1 points 2 months ago (1 children)

You're misinterpreting my point. We can make a device with precise inputs that isn't a flat slab of buttons, we just haven't yet. This is not a gamepad vs. KBM argument.

[–] [email protected] 1 points 2 months ago (1 children)

that's a hitbox, you're talking about a hitbox

which is just a slab with less buttons on it

[–] [email protected] 1 points 2 months ago

As you mentioned, it's still a slab, that is only good for a few genres of games. Basically, a flat controller without the analog sticks, which is opposite of ergonomic, and you don't use that with a mouse.

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