this post was submitted on 18 Sep 2024
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If it's any consolation, Amnesia: The Bunker has a different AI than the previous iterations. I mentioned it's like Alien: Isolation, and the monster works very similarly, like reacting to how much noise you make and stalking which parts of the bunker you're in. Most items with every run are also randomized, so you can't memorize where to pick up supplies. (You can also customize the difficulty, which I thought was really cool.) But if you've already tried it, then my point is moot lol.
Yeah, I thought it was pretty okay! I ended up getting about halfway through, I think? I got caught by the monster a couple of times when he randomly decided to pop up, and I somewhat shifted from "this is spooky" to "I'm just avoiding this road block"
It's super tricky because I don't know how to keep myself immersed in the experience for a lot of these titles.
I did enjoy the fact that they tried something new with the bunker. I thought it was probably the closest I got to being scared since the Dark Descent, so I think that says something for sure.
I think I've been exposed to too much horror, which might have dulled the experience somewhat. I really enjoy hearing about what/why people enjoyed horror games, so I don't think your point was moot! I think horror is a very unique genre that pushes game design to its extremes in a lot of ways.