this post was submitted on 26 Aug 2024
17 points (100.0% liked)
TechTakes
1402 readers
188 users here now
Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.
This is not debate club. Unless it’s amusing debate.
For actually-good tech, you want our NotAwfulTech community
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
https://www.404media.co/this-is-doom-running-on-a-diffusion-model/
We can boil the oceans to run a worse version of a game that can run at 60fps on a potato, but the really cool part is that we need the better version of the game to exist in the first place and also the new version only runs at 20fps.
I was just watching the vid! I was like, oh wow all of these levels look really familiar... it's not imagining new "Doom" locations, its literally a complete memorization the levels. Then I saw their training scheme involved an agent playing the game and suddenly I'm like oh, you literally had the robot navigate every level and look around 360 to get an image of all locations and povs didnt you?
and yet, with zero evidence to support the claim, the paper’s authors are confident that their model can be used to create new game logic and assets:
the objective is, as always, to union-bust an industry that only recently found its voice
Which is funny, as creating new levels in an interesting way is very hard. What made John Romero great is that he was very good at level design. He made it look easy. People have been making new levels for ages but only few of them are good. (Of course also because you cannot recreate the experience of playing doom for the first time, so new experiences will need to be 'my house' levels of complexity.