this post was submitted on 08 Aug 2024
815 points (98.9% liked)
Greentext
4489 readers
564 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've actually paid for a game. Had a good demo/trial and I paid for the full version. However, part of the problem is that way too many mobile games are trash. I'm not putting any money in unless I can try the game first.
PC has a similar problem. It's easy to find good games, but they're are still so many to choose from and finding one that fits what I like is still hard without a trial/demo of some sort. The 2 hour limit on Steam isn't enough time for a lot of games. Hell, I was just trying out a demo for a game right up my alley and I spent two hours just looking at all the options I had before I really even started the game. I think there's too much customization for my taste. It's cool, but that also means you can spend countless time trying to customize things to be optimal. I'll spend all my time tweaking things rather than playing.
yeah it should really be a "2 hours of playtime not counting settings fiddling and character creation if it's an RPG" or maybe just bump it up to 4h
though i'm pretty sure Steam is leading the demo renessance, the demo fest is a good show of that. And i've noticed many more games have demos nowadays, though it's mostly limited to indi games. I guess triple A with 20 franchise releases doesn't need to convince its fantabse to buy the game