this post was submitted on 09 Jun 2023
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Try not to have an overly rosy retrospection about this. There were plenty of crappy, cash-grabby games in decades past. We just don't remember them because they were crappy, cash-grabby, and not worth remembering. They hadn't invented microtransactions yet, but that's just one more flavor of crappiness.
You are very much correct, however, ID argue due to stuff like you mentioned, they are more predatory than ever before and thus, in a way, can.be considered worse no?
Perhaps, but the solution is still the same as it's always been: don't play crappy games. I've been having a blast playing MechWarrior 5 and it doesn't have any microtransactions or other such rubbish.
Im getting better at just stopping crap but autistic fixations can still be a bitch
And Iam at the same time such a picky player sometimes I can get into a spiral you know?
Remember the shelf on stores where they put all the weird budget priced shovelware? I remember once buying some kind of weird Rainbow Six knock off that was totally uncooked.
[Edit: The game was SAS: Secure Tomorrow. Lmao what trash.]
Even really great games from back in the day often had bugs, and unlock modern times it was much harder to just push out some patches on Steam or whatever. Perhaps the ease of patching online has made companies factor it in a little more, but games even good games, totally got shipped with bugs back then.
Not to mention all the good companies these days who push out cool updates. I have Wasteland 2, and when that game got a totally overhauled Director's Cut, the new version got automatically added to my steam account. Say nothing of non-predatory live games like Deep Rock Galactic who just keep throwing updates at players.