this post was submitted on 29 Jul 2024
487 points (96.6% liked)
Greentext
4406 readers
1183 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Eldenring is the poster child of open world design. I played the game 100 hours or so when it launched. I loved it but never really finished it completely. I started playing again with the seemless coop mod and it was like playing a whole new game. I found things that i missed, like a lot of things. Dungeons i just walked past, weapons i never found, bosses, complete areas. I could probably play the whole game again and take completely different routes and have na almost new game. Things like this don't happen in other open world games. Never in my life did it occur to me to replay another assassin's creed game, it was already painful the first time after 10 hours or so.
I know exactly what you mean. Before SotE released, I played Ghost of Tsushima, and it's incredible how different the games feel. GoT gives you much more agility and options for solving combat situations, yet it feels incredibly samey. I was guiding myself more by the map than by landmarks. Elden Ring is the polar opposite - combat is much more limited, yet it's so much more fun.