this post was submitted on 15 Jul 2024
626 points (97.9% liked)
tumblr
3375 readers
53 users here now
Welcome to /c/tumblr, a place for all your tumblr screenshots and news.
Our Rules:
-
Keep it civil. We're all people here. Be respectful to one another.
-
No sexism, racism, homophobia, transphobia or any other flavor of bigotry. I should not need to explain this one.
-
Must be tumblr related. This one is kind of a given.
-
Try not to repost anything posted within the past month. Beyond that, go for it. Not everyone is on every site all the time.
-
No unnecessary negativity. Just because you don't like a thing doesn't mean that you need to spend the entire comment section complaining about said thing. Just downvote and move on.
Sister Communities:
-
/c/[email protected] - Star Trek chat, memes and shitposts
-
/c/[email protected] - General memes
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The Expanse is one I find especially interesting because a lot of the work that goes into is in modelling 3D space ships and other space objects, which I also have to do for the game I'm working on, plus in a near future imaginary universe like that where you can't just bullshit most of the Physics side under the cover of "it's too advanced for our understanding" like in, for example, Star Trek, even the ship design has to follow some actual Engineering and Physics rules to be believable (rocket exhausts point back so ships have to flip to break, guns have to actually unfold and turn to the enemy, the ships have to actually have airlocks, interior storage systems AND even crew sitting have to take in account that the ship will be accelerating, decelerating and maneuvering with high G-forces, taking in account the actual absence of gravity when not under acceleration and so on) and I have a background in both Engineering and Physics so this kind of stuff really stands out for me.
Sure, a lot of things in there can still be bullshitted (such as ignoring the rules of mechanical engineering when it comes to resisting certain mechanical stresses and not really having the kind of design elements that are often present in vehicles to facilitate their construction rather than related to their use) plus as usual the computer UIs are bollocks, but none the less it's a massive and impressive job.
At least some of that, presumably the foundations, was worked out in advance thanks to it being a tabletop RPG-turned-book series, so they didn't have to do quite everything all at once.
like i'm pretty sure the "flip and burn" thing was established in the books, that's not something the show's crew had to figure out.