this post was submitted on 11 Jul 2024
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[–] [email protected] 1 points 4 months ago (8 children)

Moral choice in most games is pretty ridiculous anyway. In the vast majority of video games, the actions of play are already about doing unethical things (breaking into places you shouldn't be, killing, looting, holding political office, etc) and the story or theming is just there to provide moral cover for why what you are doing is Good Actually ™️. Americans are great at justifying violence because our media trains us in doing it everyday.

If you tried to hold people to IRL standards of ethical behavior, the entire FPS genre would vanish. And that's why these things don't work well in games. You can't punish bad behavior because it would feel anti-player. You also can't reward bad behavior , even though that's realistic, because it offends the miscalibrated normie sense of justice. And simulating the small-scale social consequences of immorality would also be immensely difficult and anti-fun.

[–] [email protected] 4 points 4 months ago (2 children)

In The Witcher games there are grey choices with hard to predict outcomes.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (1 children)

Geraldo: In a choice between two evils I'd rather not choose at all.

Also Geraldo: Does nothing but choose between evils.

[–] Pyro 2 points 4 months ago

To be fair, the game does give you inaction as a choice a bunch of times. It rarely leads to a good outcome though.

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