this post was submitted on 28 Jun 2024
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Linux Gaming
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I had this issue when I was using -F fsr, you could try disabling that if you're using it. I also have to do ENABLE_HDR_WSI=0, since I have that enabled for MPV but setting it to 1 makes Gamescope break.
My current launch options are
ENABLE_HDR_WSI=0 DXVK_HDR=1 gamescope -f -H 2160 --force-grab-cursor --hdr-enabled --hdr-debug-force-output --hdr-itm-enable -- env MANGOHUD=1 %command%
. I may also have ENABLE_GAMESCOPE_WSI=1 set as well, you could try that.Using NixOS with Linux 6.8, Plasma 6.1, gamescope-wsi_git, and an RX 7600.
Cool, I tried your launch options and it worked, though I have modified it a bit:
ENABLE_HDR_WSI=0 DXVK_HDR=1 gamescope -f -H 1440 --hdr-enabled --mangoapp -- %command%
Everything however had a slight blurriness and I wish FSR worked, however toggling FSR freezes the game. I never used FSR to begin with though.
What is WSI exactly and what patches does this package of gamescope have?
Looking at the Nix package, it seems like it just enables the Meson flag "enable_gamescope_wsi_layer" and adds the package "vulkan-headers" to the build inputs. Looking at the AUR package it uses vulkan-headers but idk what meson flags it uses.