this post was submitted on 14 Jun 2023
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Pathfinder 2e General Discussion
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There are alternatives to Mythic, but what I like is that it can give you plot twists in the form of scene interruptions (where your next scene is a different scene than what you expect. You thought you were sneaking into the castle dungeon, but instead you find yourself in the guard room!) or scene alterations (where the scene is what you thought, but there's something a little different than what you thought. Maybe you get into that castle dungeon, but there's a prisoner you didn't expect or there's a guard dog on alert instead of just a sleepy guard, etc.). It helps keep things a little random, even if you have an idea of where you want the story to go.
I actually use Mythic when I'm running games with a full party, too. When my players stump me, I can quickly ask Mythic a question or use its descriptions to figure out what comes next.
Ah, very cool! Sounds similar to success with a complication mechanic in other games. I just assumed it was a deck of yes/no cards (along with other randomizers).