this post was submitted on 23 Jun 2024
115 points (83.2% liked)

Showerthoughts

30477 readers
469 users here now

A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted, clever little truths, hidden in daily life.

Here are some examples to inspire your own showerthoughts: 1

Rules

  1. All posts must be showerthoughts
  2. The entire showerthought must be in the title
  3. No politics
    • If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
    • A good place for politics is c/politicaldiscussion
    • If you feel strongly that you want politics back, please volunteer as a mod.
  4. Posts must be original/unique
  5. Adhere to Lemmy's Code of Conduct

If you made it this far, showerthoughts is accepting new mods. This community is generally tame so its not a lot of work, but having a few more mods would help reports get addressed a little sooner.

Whats it like to be a mod? Reports just show up as messages in your Lemmy inbox, and if a different mod has already addressed the report the message goes away and you never worry about it.

founded 2 years ago
MODERATORS
 

You could probably make a poptarts are sandwiches alignment style thing out of this.

Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.

What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.

You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.

Yes, this is reductive, but this is a dumb showerthoughts post.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 7 months ago (2 children)

Yeah, I've considered, whether you could boil all games down to three aspects:

  • puzzle
  • reaction
  • flavor

But yeah, still really reductive and I'm not sure, this is useful in any way. ๐Ÿ™ƒ

[โ€“] [email protected] 2 points 7 months ago* (last edited 7 months ago)

Is Portal a... First Person Shooter with Puzzle Gameplay? A First Person Puzzle Game?

Is Elden Ring an extremely difficult Action RPG, or is it really just an easy Action RPG hiding behind an opaque and complex system of weapons and armor and enemy types and stats that becomes simple once a viable solution to the puzzle of stats and weapons becomes apparent after either reading a guide or just brute forcing through tens or hundreds of hours of bad solutions?

(For that matter, what even is an RPG?

Role Playing Game?

If that just means that you play a character, ie role, and it is an immersive and or compelling story and world, ok, thats a loooot of games.

Does it mean you can customize your character's appearance or weapons or stat-build? Ok tons of non RPGs allow for that, and tons of classic RPGs do not allow you to alter your character's appearance.

If it means you have the ability to put yourself into the game, make choices and do things differently in a way that meaningfully changes how the world of the game responds, then a whole lot of 'RPGs' are hardly RPGs at all, as many develop your character(s) as part of their story line to the point that many decisions presented seem entirely out of the established character's likely responses, or give the player few if any impactful choices, having a mostly or entirely linear storyline.

By that metric most immersive sims are more RPG than many 'RPGs', anything with a branching storyline or highly reactive world is as well.)

[โ€“] [email protected] 1 points 7 months ago (1 children)
[โ€“] [email protected] 1 points 7 months ago (1 children)

Basically anything that has to do with:

  • story telling / plot
  • world building / lore
  • pacing, cinematics
  • art style, music selection
  • atmosphere, jump scares
[โ€“] [email protected] 2 points 7 months ago

Oh, I thought flavor was a style of game like puzzle or rhythm.