this post was submitted on 18 Jun 2024
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Lol no worries about the small novel.
Personally, I have actually found my Sims 3 game to run better on my M2 Mac with Rosetta 2 than it does my custom-built Windows machine lol. I never tried it on Linux. A major part of the reason the Mac is probably because the Mac version is 64-bit whereas the PC version is stuck at 32-bit. (Also, I never, ever would have thought my Mac would outperform my Windows machine. I only started playing the Sims 3 on it by chance and I realized it was running a lot better lol.)
It’s still not without its faults, though. The 64-bit version is littered with little glitches here and there. Isla Paradiso is extremely glitchy, so I don’t play it. And for some reason you can’t pick up bugs like you can in the 32 bit version (a work around is the vacuum thingy you can invent that vacuums up your surroundings lol.) I also avoid custom content that I think might destabilize the game as well.
Regarding Paralives, I would also prefer it have a bit longer period between sequels. Even if they do renege on the free DLC, like you said $20 a year is a lot better than buying a whole new game every year for a life simulator. I would also prefer each sequal to actually expand upon the features of the former.
Which brings me to why I so disike the Sims 4; the Sims 1 was the OG, Sims 2 brought us to a 3D world, and the Sims 3 brought us an open world. The Sims 4... did not expand upon anything. The big issue I have with the Sims 4 is that (1) feature-wise and gameplay-wise the game was definitely a step down from the Sims 3, (2) they broke the same expansion packs from previous generations into multiple packs but charged the same price, and (3) each new expansion pack added a new layer of glitches that made it almost unplayable. Just my opinion, but the Sims 4 just felt like a blatant cashgrab and I do not really see it as a upgrade to the Sims 3 at all lol.
Anyways, I'm hoping that Paralives is a very successful game and provides enough competition to keep EA from making another Sims 4 lol.
I do remember reading about them making a 64-bit port when Apple switched. Sure would have been nice if they would have upgraded all the versions! Although it does sound like it's not without faults as well. Isla Paradiso was always a bit glitchy for me, even on Windows. I saw someone mention the water pathing being a potential issue with it. I would get a lot of multi second freezes and things like that. The last two times I've used the map I managed to have a pretty decent experience though. It's a really nice looking place.
I definitely agree on having a sequel actually bring something new to the table. I see a lot of games released that are basically reskinned versions of the previous game. Or as you mentioned in the case of The Sims 4, removing content from the base game to sell more expansion packs! I did get the base game and the seasons pack on a very deep discount, but it felt very empty and disappointing overall. Of course, maybe I'm not supposed to enjoy the game until I spend $1200 to buy all of the dlc! That plus the need to log into an Origin account makes it a no go for me. Even TS3 is still a little crazy to get everything, but even before they reduced the expansion prices it wasn't near that bad. I also played the base game on it's own for a few years before buying my first dlc, so there's definitely a solid base.
Anyway, like you said, I really want a lot of competition for the series! I'm not planning to buy any future releases until something changes in their business model. We'll see what happens though!