this post was submitted on 17 Jun 2024
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[–] [email protected] 9 points 5 months ago

The art style was "what if we target the uncanny valley specifically?" It was the strangest thing that seemed to target realism but without the technology that actually makes it look reasonable. I didn't really care about what it looked like though. Just having some game competing with Maxis would have been nice. Cities: Skylines brought the city builder out of the pit it had been festering in with no competition. I was hoping this would do the same. Hopefully the other projects can do that still.