this post was submitted on 11 Jun 2024
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There was a post here a while back about how younger generations often don't understand concepts like file system structures because concepts like that (which are still relevant in a lot of contexts) have been largely stripped out of modern user interfaces. If your primary computing device is a cell phone, a task like "make a nested directory structure and move this file to the deepest part of it" is a foreign concept.
I guess my point here is that I agree with yours about this being cyclical in a sense. I feel crippled on a cell phone, but I'm also in my comfort zone on a Linux terminal. Using web apps like MS Teams is often difficult for me because their UIs are not things I'm comfortable with. I don't tend to like default layouts and also tend to use advanced features which are usually hidden away behind a few menus. Tools built to meet my needs specifically would largely not meet the needs of most users. A Level 1 user would probably have a better experience there than a Level 3 like me. It's hard (maybe impossible) to do UX design that satisfies everyone.
Are the user levels an actual defined thing and are there more?
The article quotes extensively from the study about this and gives examples regarding what kinds of tasks qualify for those levels.
After actually reading the article I see they're well-defined. Thanks for pointing me there ^^