this post was submitted on 17 Jul 2023
96 points (97.1% liked)
Games
31990 readers
1 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I really, really don't like the "games as a service" thing Microsoft is trying to shove into the industry. Just watch, it will pan out exactly like the streaming services. Once the golden years (equivalent of OG Netflix) of "burn money by throwing in more games than we can afford" are over, we will gradually see fragmentation, price hikes, cost-cutting, etc.
Fuck Microsoft.
I know I'm preaching to the choir, but whatever.
It's already happened with games like Redfall - just pump out any crap to keep up the "content" numbers.
And then raise prices once you've got a large market.
In the end it'll be like Netflix - mass-produced, low-quality games for a steep subscription - more aimed at sitting your children down to keep them quiet, than a high quality experience for gamers.
Redfall's development was started years before Microsoft acquired Zenimax. They had nothing to do with any of the GAAS stuff in that game. In fact people at Bethesda were hoping that Microsoft would cancel Redfall because its development had been so troubled, but Xbox apparently has a very hands off approach with their studios. Maybe that will change in the wake of Redfall's disastrous release.