this post was submitted on 12 Jun 2024
12 points (100.0% liked)

Monster Hunter

655 readers
2 users here now

Hunter's Handbook

๐Ÿ“– Relevant Posts Only
Keep it related to Monster Hunter. Plain and simple. If it's questionable, be ready to back it up.


๐Ÿ“– Respect Your Fellow Hunters
Greenhorns or oldhats, we all start somewhere in the series. Everyone is welcome.

No racism, bigotry, flaming, trolling, or any other behavior unbecoming of a guild hunter. We're here to play and discuss Monster Hunter with like-minded folks, act like it.

No "game shaming": This isn't a place for title vs title arguments. Take that to steam forums or elsewhere. Compare/contrast mechanics between games, discuss what worked or didn't and how. Devolving into flame wars of "MHX sucks, gib more MHY" will not be tolerated.

No "off-meta" shaming: having fun playing the game is the meta. Discuss strats, builds, and give suggestions, but that's all they are, suggestions.


๐Ÿ“– Original Art Only
No AI art: too easy to spam, too low effort.

Attribute original artists with links, watermarks, and mentions where available. If you don't know the source, say so.

If an internet sleuth finds a poster cribbing others' art as their own, that's a bannable offense.


๐Ÿ“– Safe-For-Work Only
SFW cosplay only: no nudes/lewds
No Rule 34: make your own MH34U


๐Ÿ“š Resources

spoiler Official MonsterHunter.com
MH 20th Anniversary Site
~~Monster Hunter Twitter~~ :::

Game DataKiranico Game Databases
RiseBreak Resource Repository

MiscMonster Hunter Series @GG.deals
Monster Hunter Gathering Hall Discord

Fediverse Hunter Hubslemmy.world
sh.itjust.works

:::


founded 1 year ago
MODERATORS
 

"We talk to Monster Hunter Wilds art director and executive director Kaname Fujioka, series producer Ryozo Tsujimoto, and director Yuya Tokuda about the weapon updates, Gemma, and that dating sim tag."

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 6 points 3 months ago (1 children)

Some highlights: Kaname Fujioka, Executive Director/Art Director: "And so our goal really is to use the camera and other effects in the game to kind of shift focus as the players experience the game. We're not trying to make it like a movie. We're not trying to make it explicitly cinematic. It's more that the camera work and the different kind of focus elements in the game, like the seamless transition between some of the gameplay elements and the events are kind of servicing the immersive feel that the player experiences; so creating dramatic moments, not just during story gameplay and other gameplay, but during hunts and during combat as well. That work is kind of dramatically servicing what we want players to focus on visually and to increase their immersion." "Can you tell me why you decided to give the Palicos voiceover in Wilds? YT: So the answer is kind of really simple. It is the fact that the Palico and the handler accompany you into the field, and this time in Wilds, there are so many different environmental changes and things happening in real time. So there's lots more information to parse, and as support characters, the Palico and the handler, having voices helps the player to understand what's happening, because they pick up on all the different information that the player needs to know and provide advice for the player to understand what's going on and how to approach all the different environmental changes. And of course, you can also have it "meow, meow, meow" as in previous titles. So you can give it cat-speak in the game if you really choose." "Awesome. Thank you. Can you tell me if any of the weapons got a big overhaul, kind of similar to how the Hunting Horn got an overhaul in Rise? YT: Yeah, so if you had to really answer this briefly, it's really the two Bowgun types. So the Light Bowgun and Heavy Bowgun have received some of the most kind of broad action changes, as well as the Hunting Horn. The Hunting Horn is going back more to a World-basis of the action, but on top of that, it's also introduced a lot of other changes. So we hope you're looking forward to that."

[โ€“] [email protected] 5 points 3 months ago (1 children)

I'm okay with the cats being meow meow.

What I want to know is if I can get the humans and the wyverians back to grunt, hoaaah, whaayaaa, grunt.

[โ€“] [email protected] 6 points 3 months ago

They had that feature in Rise/Sunbreak. That might be an option during hunts. Cutscenes might retain the voice over.