I have been programming in C++ for a very long time, and like a lot of us, I have an established workflow that hasn't really changed much over time. With the exception of bare-metal programming for embedded systems, though, I have been developing for Windows that entire time. With the recent "enshittification" of Windows 11, I'm starting to realize that it's going to be time to make the switch to Linux in the very near future. I've become very accustomed to (spoiled by?) Visual Studio, though, and I'm wondering about the Linux equivalent of features I probably take for granted.
- Debugging: In VS, I can set breakpoints, step through my code line-by-line, pause and inspect the contents of variable on-the-fly, switch between threads, etc. My understanding of Linux programming is that it's mostly done in a code editor, then compiled on the command line. How exactly do you debug code when your build process is separate from your code editor? Having to compile my code, run it until I find a bug, then open it up in a debugger and start it all over sounds extremely inefficient.
- Build System: I'm aware that cmake exists, and I've used it a bit, but I don't like it. VS lets me just drop a .h and .cpp file into the solution explorer and I'm good-to-go. Is there really no graphical alternative for Linux?
It seems like Linux development is very modular; each piece of the development process exists in its own application, many of which are command-line only. Part of what I like about VS is that it ties this all together into a nice package and allows interoperability between the functions. I can create a new header or source file, add some code, build it, run it, and debug it, all within the same IDE.
This might come across as a rant against Linux programming, but I don't intend it to. I guess what I'm really looking for is suggestions on how to make the transition from a Visual Studio user to a Linux programmer. How can I transition to Linux and still maintain an efficient workflow?
As a note, I am not new to Linux; I have used it extensively. However, the only programming I've done on Linux is bash scripting.
I'm stuck working on windows at $currentCompany, and my experience with visual studio is that every other IDE I tried is:
Clion is generally much more flexible and with better features.
Regarding SLN files vs cmake, well, I'd like to know how you deal with them, because the "GUI" that vs is struggles to deal with property sheet so hard I've resorted to using wsl to grep for whatever files add the dependencies that I need. Also, the idea of filters to show the code in a structured would be smart if, you know, filesysyems did not have directories. Oh and with cmake adding a file does not require adding 5 GUIDs in 10 different XML files for every single configuration.
I think the only thing I prefer in VS is that you can debut multiple targets at once, but I have not looked whether clion can do that