When Diablo 4’s eighth season launches on April 29, the battle pass will look completely different. Instead of a linear track, it will be split into categories, or Reliquaries, for you to chase after specific types of cosmetic tweaks for your demon slayer. Like a lot of popular live service games that have introduced more choices in their battle passes, Blizzard’s goal is to make it fit with how people actually play Diablo 4.
There were three problems with the old battle passes, senior manager of game design Dan Tanguay told Polygon in a recent interview: The rewards “didn’t feel meaningful enough,” they were “intrinsically tied to seasons,” and they had a general “lack of agency.”
In my experience, this is all true. I’d hop into a new Diablo 4 season, maybe take a peek at the battle pass page, then inevitably forget about it until I felt like clearing the notification telling me something new had unlocked. And a lot of times, the new cosmetic was for a class I wasn’t actively playing, which made me care about it even less.
That seems to be the kind of experience Blizzard is trying to avoid with Reliquaries, a reinvention of the battle pass that lets you pick the rewards you want first. There’s still a price attached. Three of the four categories have an up-front cost before you can start unlocking their rewards, like mini premium battle passes. But if all you care about is the glowing tiger from the Beasts Reliquary instead of the fancy sword from the Weapons Reliquary, you can just skip it. And players who don’t bother starting a new character every season will now have access to the system on the game’s Eternal Realm, too.
Tanguay said the team felt the old battle pass stuck out in an action RPG that’s all about satisfying decision-making. “You’re choosing basically all the choices that comprise your build, you’re choosing how you look, and we then have a battle pass that’s just highly, highly linear and very deterministic, and it’s like, ‘Wow, there’s just not a lot of choice here,’” he said.
Each Reliquary reward costs Favor, a new currency you can only earn by mowing down monsters as you play. Everyone will be able to spend it on cosmetics from the free Reliquary for the duration of the season. Event Reliquaries, like the one launching with Diablo 4’s Berserk collab in May, will show up for a limited time and require a unique currency. Tanguay couldn’t confirm whether returning events will have their own Reliquaries, but said the team is still “talking through” those opportunities.
The Reliquary system is another step inBlizzard’s ongoing approach to reworking parts of the game that have fallen behind. Tanguay added that by disconnecting battle passes from seasons, Blizzard can do more with the Season Journey, which is a free set of challenges, like killing bosses and completing dungeons, that reward loot and cosmetics. These were often so straightforward that you’d complete them accidentally. But Tanguay said the team is trying to get players to “stretch and do more aspirational type of content” to complete the later chapters. I spotted one for season 8 that asks you to defeat one of the endgame bosses using a specific seasonal power, which should be fun to figure out how to accomplish once the new season opens.
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