pbta

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founded 2 years ago
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Hello there

Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve:

  • Make it more player/GM friendly
  • Clean up some of its mechanics
  • Add more artwork to inspire the GM

Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy.

Hearts of Harmony

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Hello there

Looking for a bit of feedback on a move. I have been revising a recover move for a hack I made for the game Glitter Hearts. The reason for the revision, is that I feel that the current version kinda makes the flow of the game "stumble". So I tried to make a simplere version, but fear that it might be to "mechanical".

The general idea of the move is that the characters gain Stress (basically damage), and can clear it by spending time with Bonds (people, places and groups), that is important to them. But doing so risks the Bond somehow.

===== OLD VERSION =====

Reconnect & Recover

Whenever you have downtime and hang out or spend time with your normal life, decide which Bond you want to focus on and roll+Bond. *On a 10+, choose one below:

  • Clear all Stress
  • Clear a Debility
  • Raise the Bond by 1 (max +3).

*On a 7-9, as above but something problematic, dangerous, or inconvenient will make the Bond unavailable for some time unless dealt with. Start framing a scene and play out things that happen. The GM will jump in and add the element when they so choose.

*On a 6-, things go very wrong, potentially damaging or destroying the Bond. Describe the scene and what goes wrong. Then Check your Bond.

===== NEW VERSION =====

Reconnect & Recover

Whenever you have downtime and hang out or spend time with your normal life, decide which Bond you want to focus on and roll+Bond. *On a 10+, choose one below:

  • Clear all Stress
  • Clear a Debility
  • Raise the Bond by 1 (max +3).

*On a 7-9, you clear half your Stress (round up), and choose one below:

  • The Bond becomes unavailable for some time
  • An obstacle/problem appears for the Bond
  • Its opinion of you or connection to you, changes

.. then describe how that looks in the fiction.

*On a 6-, things go very wrong and the GM may make a hard move involving the subject of the Bond.

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I made a Strings page for Thirsty Sword Lesbians. free to use. And in the same imgur link is an example of how I set it up in roll20 with labels too

I’ve been slowly collecting resources for this system, but a free Strings page is one I haven’t been able to find yet. My players struggled with tracking strings with just the character sheets, so I cigured I’d share for anyone else who runs TSL :)

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PbtA games, by design, are meant to accommodate imperfect play, where—in the heat of the moment—the right move escapes the table. A good catch-all move makes this even easier.

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When you submit an icon for the community, roll +Art.

This community needs an icon, and sadly, there's no obvious logo to go to as many other communities have.

So: I'm throwing it out to you. Submit what you like, and to be honest, this will be me picking, influenced a bit by the votes.

Something as simple as a PBTA in the Apoc World font would be clear, but I'm very open to people who have positive Art stats...

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I don't think that what follows is fundamentally different than what the game text tells you to do. Like, if you read the DW text and the DW Guide, and GM the game enough, I think you end up doing what I describe below. This is just how I conceptualize it, with 8+ years of experience running, playing, and talking about DW and similar games.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

I'm going to pause my 5e game for the month of July and try something else. I'm thinking about a PbtA game. I ran a few sessions of Masks years ago and it went okay. I'd never played anything that wasn't a d20 system and I remember feeling Masks was bending my brain a bit.

Do you guys have any suggestions for a quality actual play I could watch to try to get a handle on the system? Is there anyone out there that talks about PbtA the way a thousand people on YouTube do about D&D?

I was considering Avatar or Glitterhearts if it makes a difference, but I think that anything PbtA would help me.

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This is a somewhat-exhaustive taxonomy of PbtA games, tracking ten different systemic mechanical elements in each, and a loose kind of succession between them.

Well, three years later is not "exhaustive" anymore but still a nice overview.

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A short tips & techniques video about how to introduce the Action Roll into the flow of play in the tabletop rpg Blades in the Dark.

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Posting this for reference; if you know of a more recent list, please link.

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The majority seems to agree that there is too much D&D in Dungeon World. For example, having attributes like Strength between 3 and 18 mostly adds complexity but little benefit. So everybody likes to hack Dungeon World: Chasing Adventure, Stonetop, World of Dungeons, Fellowship 2e, Homebrew World, …

Is any of those getting popular so we could have a modern „default Fantasy PbtA“?

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Welcome to one and all who are coming here.

We're ramping things up, but it's going to be good to have another place for discussion established.

To kick things off, what's your favourite basic move, and why?