No Man's Sky

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Welcome to No Man's Sky! This is a general community to discuss and share content about the retro-scifi space exploration game No Man's Sky.

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founded 1 year ago
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submitted 1 year ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Introduction

This community is designed as a gathering place for the entire No Man's Sky community on Lemmy. It's a new community, created June 2023. We're open to suggestions and volunteers!



Rules

1) Keep it civil.

Disagreements and dissenting opinions are fine, but there's no reason to get hostile. Explain your position civilly and accept differences of opinion.

This also extends to a ban on posts promoting hostile groups or griefing / trolling actions, such as "hunting" players who don't want to be involved in PVP or building bases designed to cover / destroy another player's base.

Generic, negative shitposting is also not allowed. (This game SUCKS! Sean lied! etc)


2) Keep it relevant.

Posts should relate to No Man's Sky in some way.

Off-topic comments & conversations are fine, but actual posts & links shouldn't be off-topic.


3) Limit self-promotional content.

Any monetized content sources, defined as any direct link or de facto redirect to any source which generates revenue through sales, subscriptions, or advertisement views, may not be shared in this community more frequently than once every 7 days.

This includes monetized YouTube channels - if you want to help the community with videos more frequently, you can always upload them directly to our subreddit.

Non-monetized self promotion may be removed at moderator discretion if it becomes excessive


4) No AI-Generated Content

Posts which primarily feature content generated by AI will be removed.

Posts which feature auxiliary AI content - for example, using an AI background remover for graphic design, or posts which utilize AI image-resolution enhancement tools - are permitted.


5) NMS Community Network Rules

These rules apply across a network of No Man's Sky subreddits, including c/nmsgalactichub. Severe rule violations may result in a ban not only from this community, but other communities in the network.

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Is this possible? Context: My 'home planet' got screwed over in the 5.0 gen updates so my spouse and I decided to do what someone suggested on that thread - RP a planetary disaster and the need to move to another habitable system.

Instead of relying solely on the RNG Gods we decided to be selective and seek out a paradise planet that ticked a bunch of boxes for us (namely nice weather, lack of sentinels, bioluminescent grass, peaceful..... you get the picture).

It has been So. Many. Hours. searching :( We're a busy family and don't have time to continue searching hundreds of systems (after sorting through thousands of stars). So I wondered if it would be possible to stop on an almost perfect planet and then 'terraform' it the rest of the way by using a save game editor to change the planets settings?

I couldn't find any info directly on doing this. But Brave 'AI' seems to think it is possible by editing the raw json (since none of the save game editors have this function directly).

So I download the Goatfungus NMSSaveEditor and took a look at the raw json data. Hoo boy, it's been a while since I needed to edit a save game (many years ago to fix broken storyline progress) and there is a LOT more to that file then there used to be.

If changing planet data is possible, does anyone know where in the json I would go to do this? Searching comes up with many irrelevant matches :/ I'm still on the planet in question as well as having it saved to my wonders (it's the only one there).

TIA!

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Every day NMS has to update. Is this because I run it on Linux or is it just how NMS is? Today it was a 4,6 GB update

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Seems my inventory is now littered with these tech archives that can be "reinstalled" what's up with that?

Also, is activated indium still the go-to farm technique? I have so many of those going and made bank off it years ago, has that been nerfed yet?

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This podcast episode was created by Google NotebookLM using No Man's Sky Wikipedia page as source.

This was just an experiment. I do not intend to become a podcaster.

You can create your own podcasts on http://notebooklm.google.com

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Potential new player here (it's on my wish list). From lurking on social media, I gather that the devs have released several significant updates recently, among them an overhaul of space stations ("Orbital"). I get that they are procedurally generated, which means that no two should be alike, but... how different are they?

I ask b/c, while this might sound silly, during my time in Elite Dangerous, one of my favorite things was approaching stations, lining up my ship with the entrance, avoiding collisions, dealing with all the different axes & what not, and then setting her down on the landing pads. (and then I wish I could get out of my ship and explore on foot)

With space stations being procedurally generated, do they still feel pretty same-y or are they unique enough to keep someone like myself entertained? The wiki page for the Orbital update promises a variety of space station interiors, just wondering if actual players would agree.

Also, does NMS have any sort of "advanced flight mode" where I can enjoy the challenge of steering my ship through the obstacles or is it basically fly within the vicinity of a space station and press X to auto dock?

Sorry for the barrage of questions. Thanks in advance!

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The NMS-RPG System is essentially player-created fanfiction but created in a way which allows it to be linked with the game itself.

For an exhaustive guide, see:

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cross-posted from: https://lemmy.world/post/19485758

cross-posted from: https://lemmy.world/post/19485739

It's super fun. The recent updates to this game have opened up an entire new world of possibilities. If you've never played or haven't played in a while, check out some gameplay footage of it, it's so much better now.

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While traveling to a destination, I receive an incoming message to stop because there is something interesting here. I stop, and find half a freighter floating in space. There are no cargo holds (that i can see) to loot, there are no enemies and i can not land on it. What is so special with locations like these? What can/should I do here?

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

I'll cut right to the chase. I'm playing the Aquarius expedition and I got a ship called The Celeste when I started. I fixed it up a bit, filled the inventory, and then, when I got enough nanites, I claimed the Iron Vulture from a previous expedition at The Anomaly.

The Iron Vulture appeared, and I began emptying some of my exosuit storage so I could transfer stuff out of The Celeste into the Vulture. For some reason, however, I cannot spawn in The Celeste again. So the ship, its technology, and cargo are all gone.

I have not had this problem in the past, so I'm really not sure what happened.

I can't even remember everything I lost, but I really wish I could get it all back.

I advise caution for anyone else looking to do the same thing.

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Aquarius Update (www.nomanssky.com)
submitted 1 month ago by [email protected] to c/[email protected]
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wow....just wow. so many QOL improvements...it's insane.

NMS really turned it around. to top off my dive back in someone gifted me 150M in stasis devices while at the anomaly! thanks traveler!

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(Also important to note here: the capital is just one of the Galactic Hub's systems! We have over 5,000 systems in our space claim in Euclid alone, so you can find your own "rural" area near the crowded capital too!)

Important Links

The Galactic Hub Project

Largest & Oldest Active Civilization

11,000+ Player Bases, 78,000+ Subreddit Subscribers, 13,000+ Discord Members

The Galactic Hub Project (r/NMSGalacticHub), founded October 2016, is Euclid's multiplayer hotspot. With a greater concentration of players than anywhere else in No Man's Sky, there's no better location to experience Civilized Space gameplay!

A few of our features include:

  • Chapters - The Galactic Hub has a variety of sub-organizations called Chapters, like the GH Exobiology Corps (focused on fauna), the GH Defense Force (focused on defense & combating griefers), the GH Star League (focused on hosting multiplayer "simulation sports" competitions), & more!

  • Colonies - In the Hub, colonies are communities of multiple players collaborating in some way. This always includes building bases, which are often built under the same theme. Colonies may be as big as a whole system, or as small as a single trade post. The most active colonies are managed by Governors. Governors are interlopers who volunteer to run a colony. A governor's main focus is keeping their colony active - this often involves writing missions or hosting events for their colonists. Some colonies even have Mayors, which manage even smaller communities known as Territories within a Colony. Anyone may set up their own colony in Hub space and act as a Governor!

  • Multiplayer Events - From laid-back Social Nights to the NMS take on eSports Star League, the Galactic Hub has multiplayer social events nearly every week - sometimes multiple each week. Come meet your neighbors!

  • Economy - The GH has its own native currency, HubCoin. It is rewarded exclusively for activity representing the Galactic Hub on various platforms (Reddit, Discord, Wiki, YouTube). HubCoin is never available for sale for dollars, pounds, etc - "real world money" is never required or involved. HubCoin is used to facilitate a metagame economy. For example, to earn coin, players can open their own Businesses with in-game locations in Hub space. To spend coin, players might browse our Discord server's Marketplace and buy goods like custom ships, custom companions, services-of-convenience (ie construction materials), or even 100%-free real-world Hub merch. (Real-world merch availability may vary.)

  • Canonization - Hello Games was kind enough to canonize the Galactic Hub. In other words, we're official in-game content! The "Pilgrim" title can only be unlocked by visiting our old capital planet, New Lennon. Our emblem can be purchased at the QuickSilver store as a base decal or player banner. We're also referenced in the Mission Board and the dialogue of a Traveller, as well as being referenced in the Waking Titan ARG!

That's just a quick look at some of our features. We also have interactions with other civilizations, we're a founding member of the United Federation of Travelers, and much more - but above all else, what really defines the Galactic Hub is our thriving and friendly community. Join us and find your new home in the stars!

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Hey guys. Looking for some guidance or a point in the right direction for it please.

I got to the center, I'd already done lots of the side missions (autophage etc). I wasn't sure what to do in the 2nd galaxy so spent some time building a base and a little earning quicksilver. I then saw the void egg for purchase.

A Google search compels me to buy it (it's almost all my quicksilver) as it starts a new quest. I stopped reading as I don't want spoilers but I'm guessing it's the whole live ship thing. I don't really care what it is, what I want is more quests so I'm happy either way.

The advice I'm looking for is regarding other things to do, now I'm in the end game. Are there other missions that I can start like this? I initially started playing when the game first came out. Then stopped, way before all the updates (next / live ships etc), and returned recently after world's p1.

Thanks in advance

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My spouse and I had a lot of trouble getting this one. No matter what we did, we couldn't get any of the Alluring Specimens to count (or even find them easily). After a lot of searching the internet and finding a lot of other people having the same problem, I thought I would share what we ended up doing in case it helps anyone else.

First, go to the same system as Dropzone 4/Phase 4. (We found that it wouldn't work at all for us until we were in this system).

Do Dropzone 4 (and Infestation Delta if you want). The planet (Azuzuma F38) that Dropzone 4 is on has an ocean. Go somewhere that has a decent amount of deep water, as far out into the ocean as you can manage (the place I was had a LOT of small islands so I just chose an open spot in the middle of them).

Dive down and look at your scanner. You want to find the red Alluring Specimen pin. You might need to hunt around a bit to find your first or maybe you'll get lucky like me and your first is right where you land.

20240804114403-1.jpg

Head to it and you'll see a cup-shaped rock type thing. If it looks like this... 20240804114700-1.jpg 20240804114717-1.jpg Note that it has several 'Anglerfish style lures' coming out of it (green ball things on the end of the curved line). You need to get close to it (don't worry nothing happens until you 'pick it') until it turns to E interact and then pick it a bit like you would oxygen out of hazardous flora. They gave me Hadal Cores.

The NMS style nightmare Anglerfish that comes out will appear on any of the glowing green ball interacts. It could appear on the first one you pick or the last. Be prepared. 20240804115447-1.jpg

We didn't find it particularly troublesome to kill. But it does get all up in your grill making it hard to shoot. You can use any weapon you want but I personally found the scatterblaster the fastest.

One you've taken down your first, you move onto the next red Alluring Specimen pin. The first one I did, didn't count but the second did. The only difference was that my spouse and I tried to take the first one out together.

The second one worked fine if we were more than about 150-200u apart. So this is something you should do either single player or at least separately if in a group.

The way we found the next Alluring Specimen was to go exactly North or South away from the one we found. I do not know if Alluring Specimens adhere to the NMS planetary ley lines but it's what I do anyway to find the same of something.

It took me about one oxygen refill (using Candle Kelp so I didn't have to surface) and/or a full jetpack boost before I could scan and see another red Alluring Specimen pin. Given that YMMV depending on modules, this may be different for you. The only modules I had were ones I picked up from milestones and along the way so nothing special.

At any rate, rinse and repeat twice after the first pin/specimen and you should have all three for the milestone to pop for you :)

Safe journey travellers!

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submitted 3 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
 

I usually avoid sentinels unless I need pugneum but this last encounter I had was ridiculous. I killed 3-4 of them after stealing some Gravitino balls then of course reinforcements were inbound. I get in my ship and fly off and 10 seconds later an interceptor wa on me. My ship didn't have a good combat loadout and I couldn't escape it so I landed. Of course more ground units came so I started running. 7 minutes later they're still chasing me and I don't even see them. I was even running underground for at least 30s. A message kept coming up saying to destroy them to get a chance to escape so I waited for them to catch up and destroyed them. More reinforcements arrived in like 15s and spawned right next to me. How the hell could I escape that? So I got back to my ship and started looking for shelter because another interceptor was on my tail. I found one quickly before taking any hits and got in. Well, no timer came up, they were still just there, albeit really far away. I pretty much had to stand outside, wait for them to come into visual range, then run back to the shelter and THEN the search timer started. Oh, and more than once my alert level went up without shooting anything, just running around and hiding. Is this how it normally works? Any better way to approach this so I don't waste 20 mins of game time?

Edit: more details about the chase

Update: Having a run-in with more sentinels it seems like behavior has changed (again, maybe bugged). Going underground they didn't follow or attack but also never dispersed. Running into a building without a door (Abandoned Building) doesn't disperse them but they don't attack. I was able to shake them once by transitioning from ship to on-foot (a timer starts every time you transition it seems) then jumping into water before the sentinels arrived. I'm sure it also works to pop out of a hole and defeat every wave but I'm not very into that kind of thing.

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I believe one of the number one reasons for Hello Games doing No Man's Sky expeditions is, not only for us to have kick ass fun, but also to teach us stuff. And in this particular one it's showing how cool and awesome the Minotaur can be. I liked the Minotaur, but I wasn't wild about it. It didn't seem especially powerful. Boy, was I wrong! I just didn't realize you could ramp up the power with the Spacestation Exocraft shop modules. And that's what this expedition showed. Now I've gone back and gotten those modules (Minotaur Cannon Upgrades) for my other game saves. And. Having. So Much. Fun. with the Minotaur.

I think this is one of most important expeditions we've had. No, there's no cool spaceship bonus, but I think we've got plenty of those (my spaceship armada is FULL. I think they ought to increase the limit size). It's an important expedition because we get a MINOTAUR FLAMETHROWER! BUT it's only optional, which I think is really weird. You don't get it automatically at the end of the expedition, but you have to wait it out and get the parts one by one as the Community-wide Liquidation progresses.

With the flamethrower acquiring being optional it seems it'll be easy for a lot of people to miss out on getting one. Especially since you have to be around at each commuinity progression point and do your own part. For example, at Phase 2 I had to kill an additional twenty monsters to get my own personal count up to 100 to receive the bonus Liquidator Left Arm plans. I assume we'll keep having to do our own part for each additional Phase. I am really looking forward to getting that Flamethrower.

So after the expedition is completely over it feels like there's going to be some folk who don't get the flamethrower, and I think they're going to be pretty sad. I'm writing this to hopefully alleviate that pain for some people.

But I have questions. So far, the bonus Liquidator Left Arm plan has not gone into the Anomaly Quicksilver shop. Are our other gamesaves not going to get the flamethrower?! That would suck. I want all my characters to get to use a frickin' awesome flamethrower. I also note that I'm now seeing Flamethrower Addon Modules in the Spacestation Exocraft shop. I've acquired three in anticipation already :)

Am I missing anything? Does anyone want a Minotaur Flamethrower in their arsenal?

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New Insect Helmets (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

¯_(ツ)_/¯

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Where did you find that beast?

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Aiming in 3rd person is terrible. The reticule is literally blocked by the mech body and the only way to aim with it (at least without guessing and hoping you have things like the small sentinels targetted) is to try to maneuver things to create a gap between the arm and cockpit. And in cockpit view aiming and moving feels super sluggish. These two things have been around for years and no matter how many times I've reported it, it is ignored by HG. I've tried mods to fix it and they dont....quite function well. I found one that did fix it, it was amazing, but it just crashes the game now. Such a bummer. Anyone else bothered by this? Trying to mine with it in 3rd person is just as bad. These two things are the only reason i never pilot the mech. I know the reticule kind of fixes itself eventually during mining and combat but it still sucks. I just want a persistant, correct over the shoulder view at all times with it tbh. My immersion hates it.

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I haven't played nms in years (since probably living ship update was the last I played for a significant amount of time) and I don't know what to do with my character. Does anyone have a good guide on what goals they have added? Things like freighters, colonies, living ships - sfuff like that. I don't know whay they have added to the game in my absense and I want to experience the new content. Thanks!

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