Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

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lemmy.ca pcgaming

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If you haven't played it, you really should give it a try. It is one of the most creative games I have ever played and is now one of my favorite pieces of fiction ever. This game is the game that made me take visual novels seriously. Before this I just though they were all typical, anime-esque romance stuff. I want to try more of this stuff.

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Last week, Bloomberg reported that 25 people comprising the entire staff of Annapurna Interactive walked out the door in a group resignation. But while some of the circumstances around their departure emerged in the reporting, one pressing question was left unanswered: why?

Having spoken to multiple individuals close to the situation who requested anonymity due to fear of reprisal, as well as an Annapurna spokesperson, IGN has pieced together a somewhat complex answer. Disagreements over the direction of the Interactive division, chaotic departures, communication breakdowns, and a perceived lack of leadership transparency at Annapurna Interactive led to a staff walk-out that has left 25 individuals jobless, Annapurna leaders scrambling, and numerous developers concerned about their contracts with the publisher.

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So you don’t think these patents are going after any aspect of Palworld that players would recognize as a defining feature of a Pokémon game?

I mean, there's like a mechanic where you throw the spheres, right? And this is a very obvious, in your face system [that’s very much like Pokémon]. But I think that it will be a lot more technical than this. Nintendo would have dug through every single action inside the game, they would have probably reverse engineered it, and just find ways to sue these guys. 

You can bet your life that Nintendo hates this company, and they couldn't find an angle with the character designs. This is why they are not mentioned in their press release. So they come with these technical peculiarities. So I personally believe, if you act like this, you can sue like 90 percent of the game developers in the world. I'm sure there's like thousands of games that have a confirmation screen when you go from sleep mode to resuming the game right, but if you basically trigger the wrath of Nintendo, they will come after you.

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Shitendo strikes again

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The Australian Government has announced changes to the way video games are classified in Australia. Starting from September 22nd, 2024, two new rules will apply to games that include “in-game purchases with an element of chance,” such as loot boxes [now M], and games that feature “simulated gambling,” like casino games [now R18+].

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I picked this up yesterday and checked out a few games in the collection. What I've played so far has been a blast.

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Former Bungie chief legal officer Don McGowan credits Sony’s discipline for pushing Bungie to focus on new player acquisition and running Destiny 2 like a business, shedding light on behind-the-scenes changes at the studio.

Destiny 2 has seen a whirlwind of changes recently, and according to former Bungie chief legal officer Don McGowan, much of that is thanks to Sony’s influence. 

In a new post on LinkedIn, McGowan didn’t hold back his thoughts, saying that Sony has pushed Bungie to make much-needed adjustments to how it handles its flagship game, Destiny 2.

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“You can buy a gaming PC for 120,000 yen.” Japanese people have been seeing an increasing number of advertisements worded this way in the past few days. But what else costs 120,000 yen? A PlayStation 5 Pro, as recently revealed by Sony. 

The announcement of the PS5 Pro’s steep price tag has caused significant dissatisfaction both in the US and Europe, where the console will set gamers back $700 and €800 respectively. But much like European gamers, Japanese players are faced with paying even more for the console than people in the US. The 119,980-yen price point is equivalent to over $840, based on recent conversion rates.  

To make matters worse, Sony recently hiked the price of standard PS5 console models in Japan. On September 2, the suggested retail price jumped from 66,980 yen (about $463) to 79,980 yen (about $552). Apart from severe backlash across social media, this decision caused the console to sell out all over the country in the days leading up to the price increase and even gave the Xbox a boost in sales.

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