this post was submitted on 17 Jan 2024
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Game derulepment (lemmy.blahaj.zone)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Now that 24 hours have passed we have our winner!

A huge thanks to @[email protected] for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

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[–] [email protected] 10 points 10 months ago (3 children)

A game set in a world with no sun. You are in perpetual darkness. The only thing that provides light are special stones that occasionally jut up from the ground...but they don't last forever. You can either explore the darkness on your own, or with travellers like you that you come across, or you can set up a town around a large light providing crystal, and defend against the hulking, nightmarish horrors lurking just past the edge the light. In order to build you have to go out and hunt ever more powerful creatures and harvest their skin, flesh, and bone to make buildings, weapons, and equipment.

Youd have to include grappling/climbing mechanics similar to Shadows of the Collosus. The game needs to be permadeath. You can't savescum the boss fights in order to win. Fights need to be terrifying and intense....and when you win...the feeling would be indescribable.

[–] [email protected] 6 points 10 months ago (1 children)

this but easy/not permadeath mode.

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[–] [email protected] 10 points 10 months ago (3 children)

Looking at that character; I'm thinking Cell-Shaded 3D Platforming with a spinning move like a helicopter.

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[–] [email protected] 10 points 10 months ago (1 children)

Career management game where you first create a character (gender, skin color, body type etc).

Then you select game difficulty via a slider. The slider affects visibly how many of your peers have different skin color, gender and body type than you, and invisibly how much you are rewarded for success and how much you are punished for mistakes.

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[–] [email protected] 10 points 10 months ago (5 children)

I'm thinking an RPG Maker style game. You play as Morpheus, the god of dreams. Each level is a different person's dream. When you arrive the dream is a nightmare fueled by past experiences and internal feelings. You have to journey through the dreamscape and find these factors and resolve them to heal the psyche of the dreamer and turn the nightmare into a good dream.

An example would be a dream where the dreamer is delivering a presentation in front of a classroom naked while the other kids and teacher make fun of them. As that scene plays out, you walk around the school and discover little tidbits about the dreamer. Some of these tidbits are external factors that led to the dream, like memories of people making the dreamer embarrassed for being themselves. You could resolve these by fighting and defeating them in the form of nightmare creatures. And some of the tidbits will be internal factors, like feelings of insecurity and defense mechanisms like reinforcing ideas, that give power to the twisted logic of the dream. These, you have to heal by pointing out the flawed logic and encouraging the dreamer to accept themselves. Once you do everything, you go back to the classroom and find the dreamer giving a TED talk to an enraptured and admiring crowd.

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[–] [email protected] 9 points 10 months ago (2 children)

Tetris themed murder mystery

[–] [email protected] 5 points 10 months ago* (last edited 10 months ago)

"Sir, we've found no traces of tetrominos near the body."

"My god, it's a perfect clear."

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[–] [email protected] 9 points 10 months ago (1 children)

Whatever it may be, add mayonnaise.

[–] [email protected] 5 points 10 months ago

I love mayo, so I will definitely try to fit it in!

[–] [email protected] 8 points 10 months ago

Not a game. Just an API. Simulate a big world and just let it run. Allow others to make clients for the world in different styles, viewpoints, and work different mechanics. But those clients connect to a simulated world.

[–] [email protected] 8 points 10 months ago (2 children)

Detective game where you have to find plausible explenations for paranormal events

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[–] [email protected] 8 points 10 months ago

Make sure your game includes a large amount of crypto-only micro transactions

[–] [email protected] 8 points 10 months ago (4 children)

a traffic engineering game where you have to design different cities as efficiently as possible to allow traffic to flow smoothly to and from various points. different goals can be met for different stages, like: connect zone a to zone b with maximum flow possible, cut pollution in zone c while keeping flow above a certain threshold, make traffic take so long that eventually people will abandon their cars in the middle of the road and start walking to their destination have crashes exist, and cause congestion because of gawkers have a setting for the shittiness of the drivers

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[–] [email protected] 7 points 10 months ago

Please make a spiritual successor to Crimson Skies.

The arcadey air combat, the alternative history air piracy setting, and the gloriously over-the-top voice acting and scripting.

After spending many hours of my childhood playing that game it would make my soul sing to play something like that again.

[–] [email protected] 7 points 10 months ago (2 children)

Asimetric RTS, one player is controlling whole faction, and is fighting against faction consisting of characters controlled by other players.

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[–] [email protected] 7 points 10 months ago

A 3d rpg and the story should be a nobles life that has to get to know his country because his father said so. Then you can decide if you wanna help your underlings or make their lives suffer. The timeframe is up to you

[–] [email protected] 7 points 10 months ago

a game where you have to pack your own bag of groceries at a self checkout kiosk without making the scale error out and avoiding direct confrontation with the attendant. and maybe bonus points for ringing up produce as cheaper alternatives.

[–] [email protected] 7 points 10 months ago

Its a game where you ride a grocery cart down a hill and have to avoid obstacles. The hill is infinitely long and your score is based on how long you can go.

Maayyybe unlike the usual lanes type system of an infinite game, where you can only move left and right into locked positions, in this game you can move freely left and right. With sway, and hitboxes?

Small cast of characters where each one has abilities and perks. And because its my idea... I want them all to be cute girls who are delinquent and dirty, as opposed to the usual princesses. I'm thinking a style a bit like Splatoon.

[–] [email protected] 6 points 10 months ago (1 children)

Develop a game about game developing, but make this one good unlike all the others

[–] [email protected] 9 points 10 months ago* (last edited 10 months ago)

I think that game is called Godot - unless you're hardcore, then I recommend GCC.

[–] [email protected] 6 points 10 months ago

Neko Arc Miku <3

[–] [email protected] 6 points 10 months ago (1 children)

A game where to play as a squirrel trying to cache food, and the whole time you have to avoid cars, hawks, and cats. Collect food, bury it, hide from rival who try to dig up your food and bury it elsewhere.

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[–] [email protected] 6 points 10 months ago

"Save the Lemmyverse" - a game where you are a lemming and each level is one Lemmy community, with insider memes and problems unique to that community which you need to fix. It has dialogue-based sequences where you need to investigate what's wrong with the community, and then a random minigame to finish each level.

There are shops where you can spend upvotes to buy stuff.

There are collectible memes scattered around the game and you can post them to c/196 to gain upvote currency.
If you accidentally visit without posting anything new, you lose currency.

I could go on and on with this :D

[–] [email protected] 6 points 10 months ago (1 children)

Be a scientist and try to convince people about climate change before disaster destroys the world!

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[–] [email protected] 5 points 10 months ago (2 children)

An open world skyrim type of game but all of the dialog is generated by chatgpt

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[–] [email protected] 5 points 10 months ago

Minecraft clone but with furries and anime style

[–] [email protected] 5 points 10 months ago

awesome idea Survival crafting game

Something ain't adding up here

[–] [email protected] 5 points 10 months ago

A Steamboat Willie rhythm game where the animals make the music

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