This week's major progress was backend optimization/fixes. Our backend slowed down after 2nd week which caused random issues, it was a ticking bomb at that point and had to be urgently worked on before it was too late.
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Heavy backend optimizations
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Further CPU optimization
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Client side performance optimization
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Possible fix for game lagging each 5 seconds
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Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.
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PP2000 attachment scaling fixed
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Rsh12 magazine model fixed
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MP7's magazines are back
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Wakistan - CONQ 64v64 order of flag naming fixed.
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SandySunset - Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams
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Frugis - Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)
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Number of seats used will be displayed on vehicle if there are any users in the vehicle.
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Twitch drops limit to 20 skins fixed. (If you have more than 20, it's still there, our api call was limited to up to 20, it will auto update in game)
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In cases of player's data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).
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Friends not loading in party tab fixed.
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Steam friend list causing lag each 5 fixed.
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Privacy Policy Update (Restructured for better readability)
https://agreements.battlebit.cloud/okigames_privacy_notice.pdf