this post was submitted on 10 Jun 2023
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Gaming

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The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[–] [email protected] 2 points 1 year ago (1 children)

Open worlds with markers. It takes every feel of exploration from me and changes the open world part of the game to really long and boring interactive loading screen through which I must pass between (very often) very linear missions.

[–] [email protected] 2 points 1 year ago

this was why I think breath of the wild was so cool, you had to make your own markers and just go to things you thought seemed interesting. It made it feel much more like you were actually exploring

[–] [email protected] 1 points 1 year ago

Anything where the player is essentially a superhero, I like summers though...

[–] [email protected] 1 points 1 year ago

Any puzzly or exploring games that suddenly introduce a twitch response element. Having to successfully jump onto a sequence of 14 wildly gyrating levitating rocks to get to my next “thoughtfully re-arrange some tiles” challenge has caused me to leave so many games unfinished. Basically if I can’t deal with it by mashing every button at random, it ain’t gonna happen.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Pokemon-style puzzles and crafting.

[–] [email protected] 1 points 1 year ago

Grinding to advance and make the game easier.

Looking at you fdev with Elite Dangerous, or Rockstar and GTA.

Having balance and not level locking stuff is hard I get that. And you have people that will burn though content like it’s a free crackpipe. But it basically makes a lot of adults or people that just play games casually or in moderation just not fun

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