this post was submitted on 09 Jun 2023
72 points (100.0% liked)

Gaming

30573 readers
461 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the "manual" for the game and getting hints on how to play.

(page 2) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 1 year ago (1 children)

In Everhood, an RPG with rhythm-based battles, you start out only being able to dodge enemy attacks. Much later into the game, your character regains their memories and a new sense of purpose as well as finally gaining the ability to attack.

Then you have to return to the battles you scraped by by dodging and look for opportunities to sneak attacks in. It adds a new level of challenge to an already challenging game.

[–] [email protected] 2 points 1 year ago

God, that moment, where you realize where the game is going? Honestly fantastic. Everhood has such a sleek design, and I love that there is no "filler" encounter.

[–] [email protected] 2 points 1 year ago

Actraiser. That game was my favorite when it came out. Part Sim part platformer. Blew me away as a kid. I still give it a play through every few years.

[–] [email protected] 2 points 1 year ago

I'm bad at explaining but I love Kirby's boss battles, they're simple, challenging, and somehow extremely cinematic. Just can't get enough of them. If there's more games that are just the boss battles as a full game let me know.

[–] [email protected] 2 points 1 year ago

I've played mainly fighting games for years and my fav mechanic is the comeback mechanic ala XFactor in UMVC3, Instinct in the recent Killer Instinct, and the Critical Art in the new Street Fighter 6.

It ain't over till you see the K.O. screen.

[–] [email protected] 1 points 1 year ago

I loved the mechanics in Company of Heroes 1 and wished it was more accessible and window-friendly.

Infantry: MG suppression, cover system, retreating and reinforcing squads, squad members spreading out and dodging shells, captureable weapons, occupiable/destructible buildings, destructible terrain, artillery leaving massive dirt clouds and craters (aka cover). It made me feel like I was fighting in a real war, but without the "unfair" TTK of real life MGs/tanks.

Macro (vs Starcraft 2): no workers (capture territory to generate resources), no 6 pool (base has starting bunkers) or proxy (can only build production in base), 1 of each building all game instead of 10+ Rax/Gate, 4-6 squads instead of 100+ Marines, cutoff harass (disconnect enemy territory from their base). I felt like I was fighting my opponent instead of the game.

load more comments
view more: ‹ prev next ›