this post was submitted on 27 Jun 2023
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The Elder Scrolls

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The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given the player over his or her character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre.

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If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I'd play until I was in my 40s, I would have kicked you out of my house.

There's always Blades, I guess...

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[–] [email protected] 3 points 1 year ago (1 children)

It takes a lot of time to decide on what parts of the game will be sold as DLC and which celebrity voice actor they'll spend 90% of their budget on.

[–] [email protected] 1 points 1 year ago

It's Sir Patrick Stewart again, but he voices every part.

[–] [email protected] 2 points 1 year ago

At least Skyblivion is getting closer. 2024 or 2025.

It's not official, but I never played Oblivion, so I have high hopes for experiencing it re-imagined in a modernish engine.

https://www.youtube.com/watch?v=H1q1nXLDjB8

[–] [email protected] 2 points 1 year ago

Hot take

That's not necessarily good or bad. It's just the fact that they refuse to form a second decision and only work on one title at a time. And I don't fault them for being tired of the same two IPs over and over again. ESO has been doing pretty well for new elder scrolls content, Skyrim is still as relevant as it was the last 6-8 years and stsrfield is shaping up to be either a massive success to get them back to their good reputation or the death of the studio.

Seriously why would they invest so much into tesVI already if starfield could Literally cause them to lose any sense of a good reputation and possibly be shoved aside by Microsoft as a dead weight studio that works way too slow and not worth the time and effort.

[–] [email protected] 1 points 11 months ago

That means the game is going to be supernatural :)

[–] [email protected] 1 points 1 year ago (2 children)

It probably won't be worth the wait honestly... I feel like they've dropped nothing but disappointments since Skyrim.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

We'll see. If Starfield is as bland as it looks from the Direct I'll definitely be writing off ES6. I hope it's good though.

Todd and Hines' dream of simplifying everything got old in Oblivion.

Edit. Oh damn I didn't realize your comment was 11 days old.

[–] [email protected] 1 points 1 year ago

Idk, there's some really interesting gameplay they have improved on since Skyrim, like companions, settlements, etc. Personally I can't wait to have a TES game with those improvements even if the story is so-so.

[–] [email protected] 1 points 1 year ago

A new half life game came out since Skyrim. And it's been 3 years since then.

[–] [email protected] 1 points 1 year ago (1 children)

I'm a little out of the loop, what has Bethesda seriously produced since Skyrim other than FO4, FO76, and Starfield?

It seems crazy that such a well known studio wouldn't have more successful releases in the past 12 years.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not sure what the distribution of resources has been on the design-side of things at Bethesda, but they've had some kind of hand in the following games since Skyrim:

  • Elder Scrolls Legends
  • Elder Scrolls Online
  • Elder Scrolls Blades
  • Fallout Shelter
  • Dishonored
  • Redfall
  • A Million Different Skyrim Iterations

I know several of those are strictly under the Bethesda Softworks publishing side of things, but even on New Vegas the game design branch helped out here and there. I imagine they've been overloaded with working on how complicated Starfield actually is.

Still, it's a little bizarre that things have only been taking longer and longer as time goes by.

[–] [email protected] 1 points 1 year ago

Surely Redfall was produced by a team of three interns on a Pentium 4.

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