I never use X-Cell or Daytripper in fallout 4.
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For me, that's not just rare items. I won't spend any in game money. I don't care if it's readily available on the ground, I'll still treat it as if I can't get any more money ever.
My characters in BG3 can barely walk they're carrying so many potions and scrolls, The weak stuff isn't worth wasting a turn using and the strong stuff might be useful later...
I remember the same from when I was a kid, though BG was the only time it paid off because you can start BG2 with your party you finished BG1 with so I had loads of stuff I could carry through the whole geme without using.
System Shock 2 was brutal with this one. Lots of great weapons that were hard to find ammunition (or maintenance tools) for so the ol' wrench/rapier kept getting used instead.
Worst are the games where they expect you to use these things but make it hard to actually use them, potions in CRPGs come to mind (having to manually put potions back in your belt once you use them)
I'm getting to the battle frontier with 30 revives I have not and will not use
I'm shit with building load outs with so many variables, playing GoW and I have no idea what status and Runic are. I finished the first one without realising vitality was health.
It's too much, just give me a progression chart
Divine blessings are not for me to use during tough boss fights, they are for my opponents in PvP to spam knowing they can just save scum from a backup save.