this post was submitted on 29 Jun 2023
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weirdway

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weird (adj.)

c. 1400,

• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"

• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),

• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),

• from root wer- (3) "to turn, bend" (see versus).

• For sense development from "turning" to "becoming," compare phrase turn into "become."

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This is just a thought experiment. I hope some of you find it as fun as I have this morning.

There is a common movie trope where the character becomes a ghost, and this is depicted when the character's body passes through the apparent objects of the world, and when nobody can hear and respond to the character, but the character can still see the apparent world with people in it.

Now here's the question.

What is the ghost here? Is the character the ghost? Or is the world the ghost? If you wanted to make a movie about the whole world becoming a ghost while the character remaining real, how would you depict it?

What's interesting is how well the movie trope works. I figure 99.99% of the viewers upon seeing a character's hand passing through the table conclude, instantly, the character is a ghost, but the world isn't one. This is evidence of bias.

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