this post was submitted on 08 Sep 2023
154 points (82.6% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

(page 2) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 5 points 1 year ago (2 children)

I hardly run out of ammo, but I'm also the kind of person who levels up carrying capacity first and becomes a loot goblin.

And yes, ammo has 0 weight but more weight cap means more time for me to search every corner of every room

load more comments (2 replies)
[–] [email protected] 5 points 1 year ago

I feel similarly. One of the biggest things for me is how, although much does feel like a Bethesda game, there were some times it felt like they'd just take stuff out of other games and dumped it in. The lack of vehicles annoyed me too, and don't get me started on the basically non existent local map

[–] [email protected] 4 points 1 year ago (6 children)

I could forgive bethesda games because I used to be able to look at them as "greater than the sum of its parts"

Fallout 4 with mods just barely got away with it.

Starfield has too many issues for me.

The biggest one, your second issue of loading screens, I don't think mods can fix. There just will never be a seamless overworld because of the spaceship mechanic.

[–] [email protected] 2 points 1 year ago (1 children)

We have Open cities so I think there will be a similar mod for starfield that help reduce the amount of loadingscreens

[–] [email protected] 2 points 1 year ago

I would absolutely love to enter planets after grav jumping just by flying down. I'm just having trouble imagining it happening.

load more comments (5 replies)
[–] [email protected] 4 points 1 year ago

My recommendation is to mod away the bullet sponge. It made the combat much better for me.

The npc has a lot of life in standard but they then get 20 hp more for every level.

Look at your weapons and you realize how much they absorb just from leveling compared to your weapons.

[–] [email protected] 3 points 1 year ago

Loading screens are really the biggest negative for me. And navigating the menus takes some time.

I really enjoyed Fallout 4. And it feels pretty close to that for me with MUCH better gunplay. I can feel this being a time sink for me once i can actually get my teeth sunk in to it.

[–] [email protected] 3 points 1 year ago (4 children)

What's a good space combat game?

X-Wing was one of my all-time favourite games, it was late niceties and got followed to by tie fighter then X-Wing Vs tie fighter but the original was best. It was really simple combat, lasers or rockets and you had to balance power between shields and lasers. I don't know what made it so great, there was a pace to it the just felt so good - lining up and blowing a tie fighter then another and coming down on the third, doing a hard breaking turn and driving your speed to get behind it and land a shot in its rear before it can outpace your maximum acceleration.

X com interceptor was a great game too, I remember it being deeply flawed but incredibly easy to get hooked into playing for hours. Combat was a bit more like wing commander which was a touch more strategic and less frantic.

Any good, ideally cheap, space combat games anyone can suggest?

[–] [email protected] 3 points 1 year ago

If you like the Freelancer style of combat I quite enjoyed Everspace 2. It's fairly simple but fun. Available on the Gamepass as well.

load more comments (3 replies)
[–] [email protected] 3 points 1 year ago (1 children)

I think it makes great use of the engine. The game is super fun, way better than Cyberpunk 2077 (which is basically just Grand Theft Auto). The worlds are cool. The stories are great.

I think it's a great game.

[–] [email protected] 3 points 1 year ago

I'm in the same boat as the op, the best thing this game does is make me want to play cyberpunk more

[–] [email protected] 3 points 1 year ago (3 children)

The game mechanics and worldbuilding are underwhelming for what they were touting it as. Its going to take a few years to be good.

but question is cyberpunk actually good now?

[–] [email protected] 4 points 1 year ago (1 children)

I am one of those weirdos who enjoyed Cyberpunk when it first came out. I don't know if I'd say it was "good" back then, but it was already fun. Now with a couple years of bug fixes and QoL features under it's belt, yes, it's a very good game. I just played through the entire game, doing all the gigs and most of the side jobs, and I'm really pumped to do it all again when the DLC comes out. Using a different build will change the entire play style of the game, and there is enough choice in the role playing that I can see different stories in the same quests.

It's a very good game and anyone who avoided it before because of the bad press (but normally would like this sort of thing) should really give it a shot now.

It's WAY better than Starfiield so far... :-/

load more comments (1 replies)
[–] [email protected] 3 points 1 year ago

I loved Cyberpunk. I didn't pick it up until 1.3, but I ran into only one major bug. And that was only preventing progression on a sidequest.

As it stands, I don't see how I don't ditch Starfield for Phantom Liberty in a couple weeks.

load more comments (1 replies)
[–] [email protected] 2 points 1 year ago (1 children)

I've only watched someone play it, but it does seem like it is super superficial, like a puddle that looks deep but is only a few inches

load more comments (1 replies)
load more comments
view more: ‹ prev next ›