this post was submitted on 17 Mar 2025
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[–] [email protected] 6 points 2 days ago (2 children)
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[–] [email protected] 4 points 2 days ago

10 years of being GenX:

year 1: monochromatic primary-coloured graphics on a ZX Spectrum/chunky sprites on a Commodore 64/dying of dysentery and NTSC colour fringing on an Apple II

year 10: 4096-colour 3D graphics and digitised sound on an Amiga/playing Microsoft Flight Simulator on a 1024x768 multisync monitor

[–] [email protected] 3 points 2 days ago (1 children)

None of those games are an improvement over Chrono trigger

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[–] [email protected] -5 points 2 days ago (17 children)

You think they didn't do different things? Play different games?

Don't be an old crusty fucker

[–] [email protected] 14 points 2 days ago* (last edited 2 days ago) (3 children)

I would hope it is more of the magic of dreaming of the future of video game graphics. It was so exciting to see the next generation of graphics come out.

I am hoping to see the same with VR. But unless there is some kind of technological breakthrough that they are willing to sell to consumers, I don't see it jumping forward very fast over the next few decades.

[–] [email protected] 3 points 2 days ago (2 children)

I think Gabe Newell said in an interview, VR is actually moving to fast. There is no point in pushing a product to market and spending all that time and money needed for that, when by the time you make it to the market the research has moved so much, your tech and product is obsolete already.

At some point they will release products again and they will be amazing (hopefully) but we dont get the continuous advances like with grafics back in the day

[–] [email protected] 1 points 1 day ago

IDK, the modern high budget VR games are still pretty on-par with Half Life Alyx

[–] [email protected] 1 points 1 day ago

Thanks! It is good to have something to look forward to! I guess that explains the massive dev time for the new steam headset!

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago) (1 children)

Personally and as a gamer since the 80s (and nowadays making games myself), I think the last great breakthrough improvement was procedurally generated game spaces, and that stuff dates back to Minecraft in 2009.

The improvements in visuals are well into the diminishing returns part of the curve, the richness and size of custom crafted game spaces has hit a cost ceiling (hence budgets in the $100 million mark for AAA games, even with partial authomatisation of things like model generation and painting via stuff like Houdini and Substance), and the only direction of growth I can see is the gameplay itself, where the improvements from the naturally emergent gameplay of multi-player were a one-off and have been more or less stuck at the same point for a decade.

For a while I had some hope that AI (specifically LLMs) would yield a massive jump in the richness of the game world in story terms (imagine an RPG were all NPCs have genuine complex stories with realistic interactions, all generated on the fly and even influenced by you) but plain LLMs have large hardware requirements merelly to interact with one person (powerful GPUs, at least 12GB of VRAM) on top of the requirements to run the game itself, so that kind of game improvement seems unlikely before the end of the decade.

[–] [email protected] 1 points 1 day ago

There's been a lot of resources invested in improving local LLMs very recently, and Meta of all companies has been investing a ton of researcher time into local LLMs since the start of the AI boom with Llama and the like

Given the timelines for game development I'm still hoping for more emergent storytelling and gameplay at some point via AI, even if that's just to generate interiors for buildings that can't be entered and dialogue for silent NPCs

[–] [email protected] 1 points 2 days ago

Everything in game design is a meaningful choice. What does the choice of making the game for VR mean, exactly? I started this sentence planning to follow up with a few ideas but I'm honestly coming up short.

[–] [email protected] 6 points 2 days ago

I work with zoomers and tbf a lot of them play many different varied games but some of them genuinely still play roblox and fortnite into their late 20s/early 30s. But tbf to them there’s the millennials that have been playing shit like wow, eve, and osrs for 20 years

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