this post was submitted on 13 Jun 2023
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[–] [email protected] 5 points 1 year ago (1 children)

That's not too high of a bar now is it.

[–] [email protected] 2 points 1 year ago (1 children)

But does it ship with an NPC with a planet as a hat?

[–] [email protected] 2 points 1 year ago

My first thought as i saw those ships. "Are those NPC spaceship hats?"

Skyrim also had those frozen-npc mannequins that would sometimes move around. Can't wait for the spaceship to start cleaning the floor.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Haaahahahahahahahahahahah. /crying; Good joke, now tell me another one.

[–] [email protected] 2 points 1 year ago
[–] [email protected] 1 points 1 year ago (1 children)

I mean how would they know? Lol It's supposedly a hundred systems and a thousand planets. There's no way theyve really put it through the QA wringer yet.

Plus even with that gameplay deep dive I'm still not totally sure how travel works in space or atmosphere. We know the ground to space aspect is a loading screen but if I need to get from one planet to another is there a way to point and fly there like pulse in NMS or supercruise in E:D? Do we just have to select it on the map and gravity drive warps us in-system?

Do we just call in our ship whenever we want to leave the planet and it lands on the nearest available terrain? Do we have to walk all the way back to where we parked it? I feel like Bethesda is keeping those aspects under lock because they know their whole "go anywhere, do anything" mantra they've been spouting would look stupid as hell if you could only visit as far as you can walk or can't just cruise around the solar system. Only being able to pop into one instance or another through gravity drive. A bunch of local areas that they can claim is an open space sim.

Idk, I quit pre ordering and day 1 purchasing a decade ago, I'm just waiting to see what the results are once the game actually launches.

[–] [email protected] 2 points 1 year ago

Idk, I quit pre ordering and day 1 purchasing a decade ago, I'm just waiting to see what the results are once the game actually launches.

I'd love to see this behavior catch on.

[–] [email protected] 1 points 1 year ago

Let's be fair. That is not a high bar to meet.

I remember so many game-breaking bugs in Arena that my gameplay looked something like this: get a piece of the staff ->> run into game breaking bug --> wait for the monthly PC mags with CD-rom with the next patch --> collect the next piece of the staff --> run into game breaking bug --> wait for PC mag with patch --> get new staff piece.... etc. You could say they inadvertently created the first game with episodic content.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

WHY DO YOU HAVE TO SAY THAT UUUGH Flashbacks to Cyberpunk launch

[–] [email protected] 1 points 1 year ago

I'll believe it when I see it lol

[–] [email protected] 1 points 1 year ago (2 children)

Say the same thing about the pasta salad you brought to the party and it doesn't go over very well

[–] [email protected] 1 points 1 year ago (1 children)

Things you can say about your game, but not your food. Haha

[–] [email protected] 1 points 1 year ago (1 children)

"I'm going to need a guide to finish this"

[–] [email protected] 1 points 1 year ago

"There's too much cheese."

[–] [email protected] 1 points 1 year ago (1 children)

It really depends on what other features your salad has, and whether the bugs could reasonably be mistaken for part of the salad.

[–] [email protected] 1 points 1 year ago

Yeah, actually, I didn't think this one through, I've had fried grasshoppers that were really good

[–] [email protected] 1 points 1 year ago
[–] [email protected] 1 points 1 year ago

I love Bethesda games, but I will believe this when I see it lol. The catastrophic, game-breaking day one bugs are (unfortunately) part of their charm.

[–] [email protected] 0 points 1 year ago

Does aren't bugs. It's a Bethesda's feature 😂