I'm really curious who the target audience for this is. I guess if you have gift cards for Gamestop, although huh, this kind of turns them into a key reseller with extra steps.
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This is really what NFTs were/are for. reselling digital content
It's a 125gb game, what kind of disk were you expecting it to ship on?
It wouldn't have been the first game to have multiple discs to install it.
okay, clearly only a switch/indie gamer but 125gb for one game? I'm sure it's for the assets but isn't this just pushing costs and resources onto the consumer?
So it's like Fallout 76. Welcome to the future, gamers.
When I was just a lad looking for my true vocation
My father said "Now son, this choice deserves deliberation
Though you could be a doctor or perhaps a financier
My boy, why not consider a more challenging career?" ☠️
Apparently, they're saying this only applies to the collector's edition and not the standard edition.
I haven't bought a physical copy of a game in a while but don't they all come with a key that you must associate with an online account nowadays?
I honestly don't get the obsession with physical media. That's a thing of the past, my PC doesn't even have a drive anymore.
The only benefit I see is a reduced download size, but with day one patches sometimes being 40+ GB that's also not always the case.
It's not like you own the game, just because you have a physical copy of it. Once the licensing servers are shut down that disk becomes a paper weight, and that is if it doesn't require a constant connection to begin with.
On the other side you could argue that it's better for the environment if we finally get rid of all disks. Is it a huge impact compared to everything else? Probably not, but it is a step in the right direction.
For Playstation, I believe you can play the vast majority of games from disc without an Internet connection. It would just be the 1.0 version unless you've previously patched.
I honestly don't get the obsession with physical media
Pretty straightfoward. And understanable IMO.
If I have a physical disk of something, I can put it in a compatable system and play/watch it regardless of whether my internet is out or just shitty in general, even years down the line (as far as I'm aware, the devs/company have yet to be able to register/tie disks to devices, and they're not gonna break into my place and take my media away. So while I don't own the thing, my copy is my copy to do with as I please so long as I'm not passing it around for others to download). It's also not tied to any account, so my use of the thing doesn't hang on whether i have a Steam account or a Netflix account or whathaveyou. There's also media preservation, and just the fact that some people like to have something tangible that they can say "this is mine".
Discrot and failing hardware is a problem...but personally, as long as I have a receipt or proof of purchase for it, I'm not gonna lose sleep over getting it from alternative sources if i can't rip the data off the thing myself. It's simple: the company gets my money, they give me a copy of the software, and that's it. What they do with that cash is not my business and what I do with that copy (unless I'm either illegally distributing it or reverse engineering it for my own profit) is not thiers.
It's funny how this is never an issue when people are buying their latest favorite indie game that's only available to download.
Because it's commonly understood that they simply don't have the resources to do so.