It makes sense. It would be pretty costly to train everyone there on a new engine and tweak the new engine enough to play nice with the kind of games they want to make.
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Ubisoft is worse. I swear, AC mirage has the same issues, glitches and bugs that it has had since the first game. Switch the engine and rebuild from the ground up already. Stop releasing the same game reskinned
We have seen how that ended on Halo Infinite...
Bethesda, my hand is perfectly tuned for my dick.
That doesn't mean it's preferable to a moist orifice.
Perfectly tuned my bubbley ass bro
Just give this over two decades old crypt of an engine up already
I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.