Crazy taxi seems like it would be best to remain a mid-budget single player game sold for a mid-budget price. Who wants this as an MMO? How can it possibly retain people for long enough to justify such an expense?
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Some dumb execs think they can make it into something like GTA online I'm sure
How will the mega studios justify layoffs if they don't force every title to be AAA and then bemoan the millions of dollars loss???
Oh. Well I guess I'm not interested in it anymore. That's a shame.
Sega should should start a meatspace cab company and their fleet is operated remotely by players in the game.
It could've been the first YAAA YAAA YAAA YAAA YAAA game. Instead, it's just an AAA game, and I'm probably going to skip it. :(
Oh.
I mean, I don't know about "open world" being a good idea, but a crazy taxi take on Fall Guys would be pretty amazing. Throw 99+ people into various scenarios, all behind their own taxi, could have a lot of crazy outcomes. They just need to find the right balance for shenanigans and they'd have a solid multiplayer hit.
Trying more than a structured arcade-style approach would probably hamstring those efforts though; it ain't GTAV.
Huh.
Sweet! Hopefully we get live service with a dash of loot boxes and a side of season pass. Oooh maybe a real money auction house?
They already have this mini game in LAD:IW. This is just the polished version.
I hope it has battlepasses!
I can't wait for my taxi skins to be locked behind the premium battlepass instead of game progression!
The only way to get the in-game currency used to buy the premium battlepass is loot boxes.
Have the taxi drivers compete and fight for the fares.