this post was submitted on 08 Aug 2023
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Colossal Order works so that each city feels really different in Cities: Skylines 2, with day and night cycle and natural disasters of original game.

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[–] [email protected] 11 points 1 year ago (1 children)

This article feels like it was written with LLM

[–] [email protected] 5 points 1 year ago

and not a very good one... it reads like it was written by an ESL high schooler

[–] [email protected] 8 points 1 year ago

Any word on if people teleport to their employer like the last game? I felt like that kinda ruined the experience

[–] [email protected] 6 points 1 year ago

This is the best summary I could come up with:


Given the huge success that the first installment ended up being, we can’t forget that Cities: Skylines 2 is just around the corner and is, in its own right, one of the biggest industry releases.

When a continuation is announced, there are many who expect that all the great news released through updates and downloadable content, at least in terms of mechanics, will be included as standard.

In the DLC of Cities: Skylines – Natural Disasters (14.99 euros on Steam) included, in addition to those already mentioned, earthquakes, tsunamis and even meteorites.

Cities: Skylines 2 has a day and night cycle, not polished in the original game with an update until the release of After Dark, its first expansion.

It is closely linked to the simulator’s seasons system and, at normal speed, the total time of a real day is estimated at one hour of play, while three hours of play will allow you to jump from one season of the year to another with all that it implies .

Beyond all this, Colossal Order has worked in detail so that each city feels different also depending on its location.


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[–] [email protected] -3 points 1 year ago (2 children)

No use for a game that doesn't run on Linux

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

Yea such a shame since the first has support. A lot of other games published by Paradox has it. Has there been any word from the devs yet?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, but its linux version was absolute unstable dogshit that was plagued with bugs.

Meanwhile, the windows version via proton ran 3x faster, and almost crash free (and i say almost because once you get to a certain point in modding there will always be crashes)

I'll take a windows version via proton any day of the week, if Cities:Skylines linux version is my alternative.

[–] [email protected] 1 points 1 year ago (1 children)

Hmm very different experience for me, I don't have any problems with the native Linux version. Hardly any crashes or performance issues. I don't use any mods so maybe that's the reason.

[–] [email protected] 1 points 1 year ago

I never even got to the modding with the native version.