this post was submitted on 12 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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See also Gaming's sister community Tabletop Gaming.


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[–] [email protected] 17 points 1 year ago (10 children)

I'd rather see consoles be limited to what they can handle than a game to be limited for everyone because of what a single console can handle.

I want this game to be huge and look beautiful. If my PC can handle 60fps I don't want to locked to 30fps because that's all an Xbox can handle. And if I want to play it on an Xbox I don't want it to be a blurry mess to get 60fps, I want it to look as good as it possibly can. Especially in a game like this where the visuals do a great majority of the storytelling when it comes to exploration and finding new things.

[–] [email protected] 3 points 1 year ago (2 children)

It still seems way to common for an engine to have other systems tied to FPS, so e.g. running at a higher framerate will mean the physics engine also runs faster, or all animations are faster.

[–] [email protected] 2 points 1 year ago

i wouldnt be too sure that fps and physics are tied, they managed to separate them for 76

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