this post was submitted on 26 Mar 2024
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[–] [email protected] 43 points 6 months ago (10 children)

So this is why I began review bombing Dragons Dogma 2. I was doing a quest with an extremely unclear objective and I thought maybe killing a certain snarky NPC would progress it. So I carefully saved before attacking the npc. Killing the npc didn't work so I tried to reload my file, only to find the game autosaved the second I killed the npc. The game only allows two saves, one you kinda control that gets autosaved over A LOT, and one from when you last rested in an inn. Resting at an inn is somewhat expensive and just worse than camping overall, so I hadn't used an inn within the last 8 hours of play.

I distinctly got the vibe that it was designed that way on purpose. You can revive NPCs, but the item to do so is rare and limited unless you pay real money. A lot of the quests seem designed to encourage mistakes that will make you consider giving them more money in order to fix. Its like an MBA came by at the end and editted everything in game to make it as sleazy as possible. The saddest part is that if they took that aspect away and added some small bug fixes, it would legitimately be a 10/10 game.

[–] [email protected] 29 points 6 months ago (2 children)

The game only allows two saves

What year is this? 1992?

[–] [email protected] 7 points 6 months ago (1 children)

Some games do it on purpose for certain design reasons. Think about how Pokemon games only let you have one save…

[–] [email protected] 10 points 6 months ago

Let me play a single player game however the hell I want! I hate this nonsense so much.

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