this post was submitted on 10 Jul 2023
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cross-posted from: https://radiation.party/post/41704

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[–] [email protected] 91 points 1 year ago (27 children)

This may be hot take, but I think games are art and are part of our cultural legacy, and making steps that stops us from enjoying us from that legacy should be considered a crime, especially when they put at risk art disappearing forever.

I would start with simple rules:

  • 5 years after last new copies of the game stops being sold, pirating it stops becoming a crime
  • 10 years after platform (console?) stop being produced, if there is no official emulator available, all emulators of that platform become legal
  • intentionally trying to stop people from buying a game without breaking above rules (for example, selling one copy for price of 9999$) is a crime

As a result, I would expect all companies to either invest in backward compatibility on unprecedented level, or more likely start porting their games to PC (because they will keep being produced), even if that meant selling copies to be used with emulators. When there is money on the table, or perspective of losing money, corporations are really quick to find solutions.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (9 children)

This may be hot take, but I think games are art and are part of our cultural legacy, and making steps that stops us from enjoying us from that legacy should be considered a crime, especially when they put at risk art disappearing forever.

How can I reconcile it with, say, as a private entity, I have the right to withhold sharing my ideas or creations for whatever reason?

[–] [email protected] 7 points 1 year ago (1 children)

You have the right to withhold sharing your creations. If you never release anything at all then the above would not apply. This is about if you release something then years later stop making it available and prevent anybody from ever making a copy again.

(And the reason for that distinction is sound: the unreleased work is like nothing ever existed, the released work is part of the public culture.)

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

That hinges on the idea that nontangible assets are not scarce (which IMO applies or might just as well apply if it's in the internet). You are not entitled to a boxed copy of ET (1982), but the same arguments can't be applied to electronic copies of it.

[–] [email protected] 1 points 1 year ago

I'm talking about having the right to never release a work to the public in the first place (replying to another comment on that). This has nothing to do with scarcity.

The simple argument is: you can choose to create something and never give it to anyone. Nobody is entitled to take it (that is a basic privacy principle). But if you do release something to the public, either for free or for sale, then there should be rules protecting the public's access to that work.

This doesn't mean it has to be the end of copyright. Yes there's no scarcity, but there still needs to be a function incentive to create the work in the first place, so a little artificial scarcity creates that incentive. But once the work has had a reasonable lifetime under copyright, or is no longer legally available, then yes we absolutely should be able to access it as part of the public domain.

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