this post was submitted on 21 Jan 2024
303 points (97.8% liked)
Linux Gaming
14926 readers
1 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Read the GitHub page. I don't understand all of it, but what I think I understand sounds great! Proton would be available without Steam!
What's all of this stuff about "protonfixes" though? What is "protonfixes"? And how is it better with this new launcher?
Wine attempts to translate Windows calls into Linux, its developed by Codeweavers whose focus is/was application compatibility.
Valve took Wine and modify it to best support games, the result is called Proton. For example:
Someone built a library to convert DirectX 9-11 calls and turn them into Vulkan ones, it was written in C++ and is called DxVK.
Wine has strict rules on only C code and their directx library handles odd behaviour from old CAD applications.
Valve doesn't care about that, they care that the Wine DirectX library is slow and buggy and DxVK isn't. So they pull out Wines and use DxVK.
There are lots of smaller changes, these are 'Proton Fixes', sometimes Proton Fixes are passed on to Wine. Sometimes they can't but discussion happens and a Wine fix is developed.
Fairly accurate except that Wine predates Codeweavers. They do contribute to Wine but Codeweavers did not make Wine.
Codeweavers makes CrossOver, a paid product.