this post was submitted on 11 Jan 2024
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What's wrong with live service games? Soulless AAA games tend to be live service, but so are good games. All of MMO's are a live service and many are good games (if MMO's are your thing).
what would you day a good live service game is?
I got slowly beaten out of Destiny by their live service model.
I play Hearthstone, but I've had a full collection for 4+ years now and I recognize spending ~$300/year on a single game isn't for everyone, I also recognize in 5 or 6 years they'll close the game down and nothing will remain, and then in 20 or so years even websites and YouTube videos mentioning it will become scarse.
The same is not true for games like Mario 64, Goldeneye, Final Fantasy, Tomb Raider, even Tetris.
Any multiplayer game will die once its community moves on. Whether it's live service or not and one could argue live service helps prolong a game's time in the spotlight.
I'm still playing Unreal Tournament 2004 just fine with bots. I don't need a community to play Project Zomboid with my SO. Your claim is factually incorrect.
Ok, playing ut2004 with bots surely replicates the original experience...
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time ("die") solely due to the fact that it's multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can't do either of these with a "live service" game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won't die when the developer dies (or abandons the game).