Are there games that you tried but just couldn't get into because they feel outdated? Games that, in theory, you would enjoy, but don't because the controls, graphics, writing, or mechanics just don't feel good anymore. Games that, compared to today, just don't hold up to your standards.
I recently tried playing Heroes of Might and Magic III, and I realized that a lot of the invisible language used through game design from that era, I do not understand. There are many things that the game didn't explain, and I assume they were just understood by players. Not only that, but I imagine there was a lot of crossover between video games and board games back then, so maybe that language was used as well. I ended up downloading a manual and putting it on my second screen and I get it and played it, but it just wasn't for me.
I also dropped Mirror's Edge, but this time it was because of the graphics. It looks and feels great, but the graphics give me a headache. There is way too much bloom, and for some reason, there are some parts that look like the imaginary lens has been covered in Vaseline. This didn't bother me before, but my eyes are not used to it anymore.
There are also games like the first two Tony Hawk Pro Skater games that I can't fully get into because they're missing mechanics from the later games. The levels and controls feel great, but they don't feel complete without those mechanics. It keeps me from enjoying the games as much as the others.
Please share yours!
I tried playing the original Deus Ex for the first time a couple of years ago and I sadly had to put it down before I escaped the tutorial. Early 3D graphics have not aged well, the controls were not very intuitive, and it just seemed like it wasn't worth the effort. I then played and enjoyed Human Revolution though; I know, I'm an absolute peasant.
Yeah most older 3D games I've tried I just can't control that well.
A couple years ago I tried playing the original Tomb Raider and geez was that difficult to control. It really makes me appreciate how good the Mario 64 controls were
I can get past ugly early 3D, but bad controls are not something that I can stand. I didn't like Tomb Raider back when it was new for that reason.
Similarly, I want to play Legacy of Kain: Soul Reaver, but the tank controls are just painful.
Tomb raider was essentially a 3d Prince of Persia. The level has tiles that dictate when jumps will actually trigger. Once you get the hang of this you can traverse quite smoothly around the level.