this post was submitted on 02 Jul 2023
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Diablo

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Dungeon adventurers lying injured who then die their last gasp… ghost of a lost child who asks you to stay with them, and if you do they still say YOU LEFT ME and turn into a demon… ghost whose soul is being fed on by monsters but after you kill the monsters they say “no! please!”

These are just weird and unsatisfying / pitiful endings to these little events. Am I doing the events wrong somehow, and there’s a better ending for them? Seems they end bleak no matter what I do.

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[–] [email protected] 13 points 1 year ago (6 children)

Those events all have specific needs to be met. The dying adventurer needs you to kill as many waves as possible in the time limit, at least 5 I think it is. If you do, they live and reward you. The ghost looking for something requires you to stay near it the whole time until the timer runs out, then you kill an elite mob and it has a happy ending finding what it wanted. The ghost being fed on requires you to kill certain mobs that contain its soul, you need to kill as many of them as possible before the timer runs out, the red timer bar will fill with a yellow tint as you do so. I haven't been able to complete this one yet.

[–] [email protected] 4 points 1 year ago (3 children)

Yeah, but I think OP's point about the "You left me!" quests still stands. I've done those events several dozens of times without leaving the escort circle, and always get the pissed off ghost at the end.

[–] [email protected] 7 points 1 year ago (1 children)

I always interpreted the "you left me" line to be applicable to the soul requesting help. That they left the person they're still looking for in death.

[–] [email protected] 1 points 1 year ago

Same-ish, I'm seeing it as a soul that's stuck behind in the loop of "where's mother/where's grandfather" and they don't fully see what's in our "real world". (ghosts being stuck in their death loop and not fully interacting with the physical world is a classic fiction trope 😆)

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