this post was submitted on 28 Jun 2023
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[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (5 children)

Here's some math:

30 FPS means a frame is changed every 33.33ms;
60 FPS means a frame is changed every 16.66ms;
144 FPS means a frame is changed every 6.94ms.

The differences between 29-30 FPS, 59-60 FPS and 143-144 FPS are respectively 1.14ms, 0.28ms and 0.048ms (or 48μs (or a spoonful of context switches on Windows 10 (windows 10 does many context switches))).

If you know someone who complains that their frame rate is 100/s instead of 144/s, they complain about a 3.05ms delay that speedrunners and probably competitive players would struggle to notice.

[–] [email protected] 5 points 1 year ago

It would be hard for speedrunners to make action on those 3.05ms, but they would notice it. I can feel when an image is choppier than it can be.

It's not the end of the world, I'm finding lower frame rates aren't as frustrating as I remember now that I'm doing a lot of work on the steamdeck and rog ally. 45 is as low as I'll go on games that are pretty though. A lot of my early time in a game is spent tweaking and finding maybe 2 'best' configurations, one for higher frames and one for better visuals and make my decision from there on what I can comfortably tolerate.

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