this post was submitted on 17 Sep 2023
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‘Baldur’s Gate 3’ can be a fantastic experience and a bad game at the same time.

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[–] [email protected] 50 points 1 year ago (31 children)

I've played through all 3 acts. Obviously in no way have done everything, but I never ran into a situation where your character would get killed for a bad dialogue choice. The "Volo's eye" event referenced is for sure an example of the telegraphed outcome being the opposite of what actually goes down, but I really can't think of another time that happens. Even that choice did not end in death. Some options end in tough fights, and maybe fights above your level, but I was never surprised by them.

Bringing up save scumming is an odd criticism for a CRPG. That has been a long running discussion, but you can choose not to do it if you don't like it. It doesn't mean it is bad game design to include saving whenever you want.

[–] [email protected] 35 points 1 year ago (5 children)

I've absolutely died as a result of bad dialogue choices but that's just role playing; sometimes something you might choose to do can only logically result in your death and I, for one, am happy to be given that choice. I've straight up deleted a character profile with lots of progress because there was no in-character way not to do the thing that would kill me in dialogue. That game over is just that character's canonical ending as far as I'm concerned. He couldn't not shit-talk that god, that god couldn't not erase him from existence out of spite. If the game had not provided me with an option to shit-talk the god, I would have been annoyed that none of the dialogue options were true to my character.

[–] [email protected] 7 points 1 year ago

That's so serious, jesus

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