this post was submitted on 05 Sep 2023
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Starfield

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[–] [email protected] 45 points 1 year ago (41 children)

I really don't think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.

Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.

I think that's how I'd summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.

[–] [email protected] 29 points 1 year ago* (last edited 1 year ago) (25 children)

When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.

If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:

  • Space combat, but better: Everspace, Everspace 2, House of the Dying Sun, Chorus, FTL
  • Hard(ish) Sci-fi shooter, but better: Titanfall 2, Call of Duty Infinity Warfare, Mass Effect (technically not FPS)
  • Exploration, but better: Outer wilds, No Man's Sky, Astroneer, Deep Rock Galactic (I would say subnautica but that's not really space).
  • Privateering, but better: Star traders: Frontiers (Though not 3D).

Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn't develop towards something meaningful.

Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)

EDIT: This is a stealthy way of getting recommendations ;)

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (10 children)

If you like these sorts of games (particularly games like Titanfall and Subnautica, or DRG), you might really like Elite Dangerous. Has a big learning curve, but it's a "once every decade or two" game when it comes to scratching a deep deep Sci fi itch. 1:1* milky way, set thousands of years in the future, with a variety of ships and missions,with excellent HOTAS and VR support. Co-op up to five people, even more if you are in a public server. FPS game with a variety of vehicles, from small cars to aircraft carriers 4x the length of the burj Khalifa.

  • the milky way is cut down slightly, as the core of our galaxy is so dense with stars, it melts computers and makes it impossible to fly between stars, which are almost as dense as sand in a sandbox.
[–] Tathas 1 points 1 year ago (1 children)

I haven't played Elite Dangerous since the first year it came out. At that time it was the very definition of "A mile wide and an inch deep" though.

Has it gotten any deeper?

[–] [email protected] 2 points 1 year ago (2 children)

If you haven't played since 2014, it has gotten a lot deeper, haha. Hell, there's even a whole human civilization around Sag A* these days.

[–] [email protected] 2 points 1 year ago

i remember doing the run to Sag A* in a single day a few years ago. In full VR with HOTAS. Experiencing that black hole like that is still one of my best gaming memories of all time.

The fact that there’s now a full human civilisation out there blows my mind.

[–] Tathas 1 points 1 year ago

Hah oh yeah? I had been part of some organized effort in the early days to flip a system ownership, and after a large amount of people working hard on missions for a couple months, they finally admitted that it wasn't functional yet.

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