this post was submitted on 15 Jun 2023
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Gaming
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What irks me is when game developers ties the physics engine to the framerate. We all know this will cause issues down the road, could we just.. not?
Is this really a thing lately? Maybe on some Switch games, but I think most modern games can have a dynamic framerate.
Remember Red Dead Redemption 2? On PC, your stats depleted faster the more FPS you had so with 60FPS you'd get hungry twice as fast as with 30FPS. Iirc even the sun moved faster so a day was only half as long.
How does that work in multiplayer