this post was submitted on 01 Aug 2023
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internet funeral

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Absolutely Boggling (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

edit: This is actually an edited image I found years ago. I find the low poly bunnies slightly more funny than the original, which had skeletons.

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[–] [email protected] 97 points 1 year ago (19 children)

As someone who was probably 10 or 11 when the Playstation came out I was absolutely boggled.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (2 children)

Many forget (or don't realize) it wasn't the graphics alone, it was the smooth 3D motion.

Before the 3D console era (and the equivalent arcade machines) most "3D" motion was scaled and stacked sprites. The rest of the time we had 2D scrolling.

Two examples of the best of 16 bit 3D effects:

Galaxy Force II

Power Drift

Which used 3x CPUs like the Genesis clocked at 12.5 Ghz

Compare to the first gen 3D console 3D effects:

Soul Edge - PS1

Panzer Dragoon Zwei - Saturn

[–] [email protected] 5 points 1 year ago

It was very much like the difference between seeing a video of VR gameplay and experiencing VR yourself.

I remember seeing the screenshots in magazines (we used to update ourselves on the state of the industry with monthly or biweekly physical print media) and thinking "oh neat, but whatever..." and then I saw Battle Arena Toshinden being played at Toys'R'Us and that "oh neat" turned into "okay satan, you can have my soul for this"

We weren't blind, we knew the polygons were ugly as hell standing still, but seeing them move at 30 fps on a 25-inch CRT was downright sorcerous

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