Don't expect official Android or iOS versions, though.
The team behind RPCS3 have released an updated version of their emulator that works on ARM64 devices. This update brings support for running PS3 games on ARM-based Windows, Linux, and Mac systems, as well as the Raspberry Pi 5 – albeit with some limitations due to GPU constraints.
For the Raspberry Pi 5, despite overclocking, the Broadcom VideoCore VII GPU was too weak to run PS3 games at its default resolution of 720p. As a result, games are now running at a lower resolution of 273p, which results in less clarity but most titles still manage to reach a playable frame rate of around 30fps.
What does this mean for the long-term preservation of PS3 gaming? According to the team: "Adding arm64 architectural support is a key step to ensure long term preservation of the PlayStation 3 console, as arm64 CPUs make their way into the conventional desktop and laptop market."
The news also highlights that RPCS3 has no intention of bringing its emulator to mobile platforms like Android or iOS due to "toxic users" who have harassed previous emulator developers and various scams related to mobile PS3 emulators.
Do you plan to try out RPCS3 on an ARM64 device?
That's interesting. I assumed it was ported a long ago.
To bad about mobile device support since that's where the more powerful/new hardware usually is, but I understand the view. And they're nightmare os's to work on.
One conspicuous platform comes to mind, though: apple hardware. Does it run on an M1?
Their blog post on the topic is an interesting read. General arm support seems to have begun specifically because of the M1
https://rpcs3.net/blog/2024/12/09/introducing-rpcs3-for-arm64/
Thanks. That's a rabbit hole I've been trying to avoid, but it's such an interesting read that I may have to start reading more of their stuff.