this post was submitted on 25 Oct 2024
10 points (100.0% liked)

Steam Deck

14863 readers
208 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

I installed EmuDeck on my Steam Deck. I haven't done any custom configs or anything, just using the EmuDeck installed defaults. To run Pokemon SoulSilver it is using the retroarch core melonds. I can load up my saves on the deck, play them, then save a new one no problem. I recently got syncthing running on the deck to sync my saves to other devices. On all my other devices when I start the game (using the same core in retroarch) and press start I get an in game error that seems to be from the core or rom itself, definitely not from retroarch, that reads "A communication error has occurred. You will be returned to the title screen. Please press the A Button."

Is there something EmuDeck changes from the standard RetroArch settings for saves? I've tried to find something that could cause this issue but I cannot find an important seeming setting in the UI that could cause this and I'm starting to lose my mind.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 3 weeks ago (2 children)

Are they the saves for the rom or is it a save state? I know saves on something like GBA need to be configured for flash type but idk if the same is needed for DS games.

[–] [email protected] 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

From the ROM. I've actually not tried a state because I usually don't use them.

This is an interesting point. One of my other devices is my android, so flash, but another is a laptop with an HDD.

[–] [email protected] 1 points 3 weeks ago

Ah sorry GBA games have like 5 different save types based on the flash used in them. Like EEPROM, SRAM, and FLASH. Usually that'd need to be configured in the emulator for the save type per game if it isn't auto detected but I'm not aware of that being the case for DS. You could try a save state on one device and see if it loads on another.